Changed file structure.

Moved code to main bot and cog files.
This commit is contained in:
2021-07-15 23:13:01 +01:00
parent b0b417a8d2
commit 1fa5029212
23 changed files with 139 additions and 1454 deletions

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import os
import pymongo
import discord
from discord.ext import commands
from bot import dbClient, p, state, gameTimes, gameTime, timeSlotList, dbFindTimeslot, dbLookupRole, in_game_channel
# Lookup GMs
def gmLookup(guild, member):
gamesList = []
db = dbClient[str(guild.id)]
try:
for c in db.list_collection_names():
ret = db[c].find({'gm':member.id})
for e in ret:
gamesList.append(guild.get_role(e['role']))
except:
for cat in guild.categories:
if cat.name.split(': ',maxsplit=1)[0] in timeSlotList():
for p in cat.overwrites:
if cat.overwrites[member].manage_channels:
for r in guild.roles:
if r.name == cat.name:
gamesList.append(r)
break
break
finally:
return gamesList
# Check if User is a GM
def user_is_GM(ctx):
if ctx.author.guild_permissions.administrator:
return True
if len(gmLookup(ctx.guild,ctx.author)) > 0:
return True
# Check if User is a Player
def user_is_Player(ctx):
gamesList = []
db = dbClient[str(ctx.guild.id)]
try:
for c in db.list_collection_names():
ret = db[c].find({})
for e in ret:
gamesList.append(ctx.guild.get_role(e['role']))
except:
for r in ctx.guild.roles:
if r.name.split(': ',maxsplit = 1)[0] in timeSlotList():
gamesList.append(r)
if set(gamesList) & set(ctx.author.roles):
return True
raise commands.CommandError('Error: You are not currently playing in any game.')
class GameManagement(commands.Cog, name='Game Management Commands'):
def __init__(self, client):
self.client = client
# GM Kick Command
@commands.command(name='kickplayer', aliases=['kick','removeplayer','dropplayer','drop', 'remove'],description='This removes a player from your game. Can only be invoked by the GM or a server admin. The syntax is `kickplayer {@Player}`. **This command must be called inside the text channel of the game you are kicking the player from.**. *The action gets logged with the Committee so we can keep track of who is in wose game.*')
@commands.check(user_is_GM)
@commands.check(in_game_channel)
async def kickPlayer(self, ctx, arg):
if not (arg.startswith('<@') and not (arg.startswith('<@&'))):
raise commands.CommandError('Invalid argument. The second parameter must @ the Player.')
if not ctx.author.permissions_in(ctx.channel.category).manage_channels:
raise commands.CommandError('You are not authorised to use this command here as you are not the GM.')
await ctx.message.delete()
await ctx.channel.trigger_typing()
permissions = ctx.channel.category.overwrites
for p in permissions:
if isinstance(p,discord.Role) and p.name == ctx.channel.category.name:
break
u = await ctx.guild.fetch_member(int(arg.replace('<@', '').replace('>', '').replace('!', '')))
await u.remove_roles(p)
isPlayer = False
for playerRoles in u.roles:
if playerRoles.name.split(': ',maxsplit=1)[0] in timeSlotList():
isPlayer = True
break
if not isPlayer:
for r in ctx.guild.roles:
if r.name == 'Players':
break
if r.name == 'Players':
await u.remove_roles(r)
for cr in ctx.guild.roles:
if cr.name == 'Committee':
break
await ctx.channel.send(f'{u.mention} has been kicked from the game. This has been logged with the {cr.mention}.')
for tc in ctx.guild.text_channels:
if tc.name.split('-',maxsplit=1)[1] == 'moderator-logs':
break
await tc.send(f'Hey {cr.mention}, {u.mention} has been kicked from the {p.mention} game by GM {ctx.author.mention}.')
@kickPlayer.error
async def clear_kick_error(self, ctx, error):
if isinstance(error, commands.CheckFailure):
await ctx.channel.send('You are not authorised to use this command as you are not a GM.')
raise error
# GM Add Command
@commands.command(name='addplayer', aliases=['add'],description='This command adds a player to your game. Can only be invoked by the GM for the game. The syntax is `addplayer {@Player} {@Game Role}`. As you cannot @-mention someone who cannot already see your channel, you are **not restricted** to use this command in a text channel belonging to your game. *The action gets logged with the Committee so we can keep track of who is in wose game.*')
@commands.check(user_is_GM)
async def addPlayer(self, ctx, arg1, arg2):
if not (arg1.startswith('<@') and not (arg1.startswith('<@&'))):
raise commands.CommandError('Invalid argument. The first parameter must @ the Player.')
if not arg2.startswith('<@&'):
raise commands.CommandError('Invalid argument. The second parameter must @ the game role.')
r = ctx.guild.get_role(int(arg2[3:-1]))
if r.name.split(': ',maxsplit=1)[0] not in timeSlotList():
raise commands.CommandError('Error: the role is not a valid game role.')
cat = dbLookupRole(ctx.guild,r)
if not ctx.author.permissions_in(cat).manage_channels:
raise commands.CommandError('You are not authorised to use this command as you are not the GM for the game.')
await ctx.message.delete()
await ctx.channel.trigger_typing()
u = await ctx.guild.fetch_member(int(arg1.replace('<@', '').replace('>', '').replace('!', '')))
for rl in ctx.guild.roles:
if rl.name == 'Players':
break
await u.add_roles(r,rl)
tPos = len(ctx.guild.channels)
tFirst = None
for t in cat.text_channels:
if t.position <= tPos:
tFirst = t
tPos = t.position
for cr in ctx.guild.roles:
if cr.name == 'Committee':
break
for tc in ctx.guild.text_channels:
if tc.name.split('-',maxsplit=1)[1] == 'moderator-logs':
break
await tFirst.send(f'{u.mention} has joined the game. Welcome! This has been logged with the {cr.mention}.')
await ctx.channel.send(f'{u.mention} has been added to the game {r.mention}.')
await tc.send(f'Hey {cr.mention}, {u.mention} was added to the {r.mention} game by {ctx.author.mention}.')
@addPlayer.error
async def clear_add_error(self, ctx, error):
if isinstance(error, commands.CheckFailure):
await ctx.channel.send('You are not authorised to use this command as you are not a GM.')
raise error
# Leave Game Command
@commands.command(name='leave',aliases=['leavegame','quit','quitgame','dropout'],description='This command is to leave the game you are in. **It must be invoked in the text channel of the game you are in.** *The action gets logged with the Committee so we can keep track of who is in wose game.*')
@commands.check(user_is_Player)
@commands.check(in_game_channel)
async def leaveGame(self, ctx):
await ctx.message.delete()
await ctx.channel.trigger_typing()
permissions = ctx.channel.category.overwrites
for p in permissions:
if isinstance(p,discord.Role) and p.name == ctx.channel.category.name:
break
await ctx.author.remove_roles(p)
isPlayer = False
for playerRoles in ctx.author.roles:
if playerRoles.name.split(': ',maxsplit=1)[0] in timeSlotList():
isPlayer = True
break
if not isPlayer:
for r in ctx.guild.roles:
if r.name == 'Players':
break
if r.name == 'Players':
await ctx.author.remove_roles(r)
for cr in ctx.guild.roles:
if cr.name == 'Committee':
break
await ctx.channel.send(f'{ctx.author.mention} has left the game. This has been logged with the {cr.mention}.')
for tc in ctx.guild.text_channels:
if tc.name.split('-',maxsplit=1)[1] == 'moderator-logs':
break
await tc.send(f'Hey {cr.mention}, {ctx.author.mention} has left the {p.mention} game by GM {ctx.author.mention}.')
# Cog Setup Function
def setup(client):
client.add_cog(GameManagement(client))

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import discord
from discord.ext import commands, tasks
from datetime import datetime
def helpChannels(client):
l = []
for guild in client.guilds:
channel = discord.utils.find(lambda c: c.name == '⛑-help', guild.channels)
l.append(channel)
return l
def committeeRoles(client):
l = []
for guild in client.guilds:
role = discord.utils.find(lambda r: r.name == 'Committee', guild.roles)
l.append(role)
return l
def checkCommitteeRoles(author,committee):
if set(author.roles) & set(committee):
return True
class HelpNotifier(commands.Cog, name='Help Notifier Commands'):
def __init__(self,client):
self.client = client
# Message in Help channel event listener.
@commands.Cog.listener()
async def on_message(self,message):
if message.author.bot:
return
if checkCommitteeRoles(message.author, committeeRoles(self.client)):
return
if message.channel not in helpChannels(self.client):
return
committeeChannel = discord.utils.find(lambda t: t.name == '🗞-moderator-logs',message.guild.channels)
committeeRole = discord.utils.find(lambda c: c.name == 'Committee', message.guild.roles)
embed = discord.Embed(
title = message.content,
description = f'[Jump to Message]({message.jump_url})',
colour = discord.Colour.orange(),
)
embed.set_footer(text=datetime.now().strftime('%a %-d %b %y, %-I:%M %p'))
embed.set_author(name=message.author.display_name, icon_url=message.author.avatar_url)
await committeeChannel.send(f'Hey {committeeRole.mention}, {message.author.mention} has just posted the following message in the {message.channel.mention} channel', embed=embed)
def setup(client):
client.add_cog(HelpNotifier(client))

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import discord
from discord.ext import commands, tasks
from datetime import datetime
from bot import dbClient, p, state, gameTimes, gameTime, timeSlotList, dbFindTimeslot, dbLookupRole
def gameCategories(client):
l = []
try:
for guild in client.guilds:
dbName = str(guild.id)
db = dbClient[dbName]
for colName in db.list_collection_names():
if colName != 'settings':
ret = db[colName].find()
for e in ret:
l.append(guild.get_channel(e['category']))
except:
for guild in client.guilds:
for cat in guild.categories:
if cat.name.split(': ',maxsplit=1)[0] in timeSlotList():
l.append(cat)
return l
def gameRoles(client):
l = []
try:
for guild in client.guilds:
dbName = str(guild.id)
db = dbClient[dbName]
for colName in db.list_collection_names():
if colName != 'settings':
ret = db[colName].find()
for e in ret:
l.append(guild.get_role(e['role']))
except:
for guild in client.guilds:
for role in guild.roles:
if role.name.split(': ',maxsplit=1)[0] in timeSlotList():
l.append(role)
return l
def committeeRoles(client):
l = []
for guild in client.guilds:
role = discord.utils.find(lambda r: r.name == 'Committee', guild.roles)
l.append(role)
return l
def memberRoles(client):
l = []
for guild in client.guilds:
role = discord.utils.find(lambda r: r.name == 'Life Members', guild.roles)
l.append(role)
role = discord.utils.find(lambda r: r.name == 'Members: Full Year', guild.roles)
l.append(role)
role = discord.utils.find(lambda r: r.name == 'Members: Semester 2', guild.roles)
l.append(role)
role = discord.utils.find(lambda r: r.name == 'Members: Semester 1', guild.roles)
l.append(role)
role = discord.utils.find(lambda r: r.name == 'New Member', guild.roles)
l.append(role)
role = discord.utils.find(lambda r: r.name == 'Temporary Access', guild.roles)
l.append(role)
return l
def checkCommitteeRoles(author,committee):
if set(author.roles) & set(committee):
return True
def checkMemberRoles(author,memberRoles):
if set(author.roles) & set(memberRoles):
return True
class MembershipRestriction(commands.Cog, name='Membership Restriction Protocol'):
def __init__(self,client):
self.client = client
# Event Listener for Message from Non-Member in Game Channels
@commands.Cog.listener()
async def on_message(self,message):
if message.author.bot:
return
guestRole = discord.utils.find(lambda g: g.name == 'Guest', message.guild.roles)
if guestRole.permissions.read_messages:
return
if message.channel.category not in gameCategories(self.client):
return
if checkCommitteeRoles(message.author, committeeRoles(self.client)) or message.guild.owner == message.author:
return
if checkMemberRoles(message.author, memberRoles(self.client)):
return
signupChannel = discord.utils.find(lambda c: c.name == '📋-membership-signups', message.guild.channels)
if message.channel.overwrites_for(message.author).manage_channels:
return
await message.channel.send(f'{message.author.mention} does not have a verified membership of Geas. Please submit your membership confirmation for verification in the {signupChannel.mention} to ensure you have access to your game.')
await message.channel.category.set_permissions(message.author, send_messages = False, connect = False)
await message.delete()
# Event Listener for Reinstating Permissions when Membership is Assigned
@commands.Cog.listener()
async def on_member_update(self,before,after):
if before.roles == after.roles:
return
if checkMemberRoles(after, memberRoles(self.client)):
for g in after.roles:
if g in gameRoles(self.client):
cat = dbLookupRole(after.guild, g)
if not cat.overwrites_for(after).send_messages and not cat.overwrites_for(after).manage_channels:
await cat.set_permissions(after, overwrite = None)
def setup(client):
client.add_cog(MembershipRestriction(client))

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import discord
from discord.ext import commands, tasks
from datetime import datetime
def membershipSignupChannels(client):
l = []
for guild in client.guilds:
channel = discord.utils.find(lambda c: c.name == '📋-membership-signups', guild.channels)
l.append(channel)
return l
def committeeRoles(client):
l = []
for guild in client.guilds:
role = discord.utils.find(lambda r: r.name == 'Committee', guild.roles)
l.append(role)
return l
def checkCommitteeRoles(author,committee):
if set(author.roles) & set(committee):
return True
class MembershipVerification(commands.Cog, name='Membership Verification Commands'):
def __init__(self,client):
self.client = client
# Message in Membership Signup event listener.
@commands.Cog.listener()
async def on_message(self,message):
if message.channel in membershipSignupChannels(self.client) and message.author.id != self.client.user.id:
if message.attachments == []:
await message.author.send(f'**Error**: The message you posted in the {message.channel.name} channel of {message.guild.name} was invalid. Your post must contain a screensot of your proof of purchase for membership from EUSA.')
await message.delete()
return
await message.add_reaction('1')
await message.add_reaction('2')
await message.add_reaction('📅')
await message.add_reaction('📚')
await message.add_reaction('⚠️')
await message.add_reaction('🚫')
@commands.Cog.listener()
async def on_raw_reaction_add(self,payload):
if payload.user_id != self.client.user.id and self.client.get_channel(payload.channel_id) in membershipSignupChannels(self.client):
guild = await self.client.fetch_guild(payload.guild_id)
member = await guild.fetch_member(payload.user_id)
channel = await self.client.fetch_channel(payload.channel_id)
message = await channel.fetch_message(payload.message_id)
studentsRole = discord.utils.find(lambda g: g.name == 'Students', guild.roles)
semesterOneRole = discord.utils.find(lambda g: g.name == 'Members: Semester 1', guild.roles)
semesterTwoRole = discord.utils.find(lambda g: g.name == 'Members: Semester 2', guild.roles)
fullYearRole = discord.utils.find(lambda g: g.name == 'Members: Full Year', guild.roles)
channels = await guild.fetch_channels()
committeeChannel = discord.utils.find(lambda t: t.name == '🗞-moderator-logs', channels)
committeeRole = discord.utils.find(lambda c: c.name == 'Committee', guild.roles)
if not checkCommitteeRoles(member, committeeRoles(self.client)):
await member.send(f'**Error**: Only Committee members are authorised to react to posts on the {channel.name} channel for {guild.name}.')
await message.remove_reaction(payload.emoji.name, member)
return
if payload.emoji.name == '1':
await message.author.add_roles(semesterOneRole)
await message.add_reaction('')
await message.author.send(f'Your membership for {guild.name} has been verified and you have been assigned the role **Members: Semester 1**.')
return
if payload.emoji.name == '2':
await message.author.add_roles(semesterTwoRole)
await message.add_reaction('')
await message.author.send(f'Your membership for {guild.name} has been verified and you have been assigned the role **Members: Semester 2**.')
return
if payload.emoji.name == '📅':
await message.author.add_roles(fullYearRole)
await message.add_reaction('')
await message.author.send(f'Your membership for {guild.name} has been verified and you have been assigned the role **Members: Full Year**.')
return
if payload.emoji.name == '📚':
await message.author.add_roles(studentsRole)
await message.author.send(f'You have additionally been assigned the role **Students**.')
return
if payload.emoji.name == '⚠️':
embed = discord.Embed(
title = message.author.name,
description = f'[Jump to Message]({message.jump_url})',
colour = discord.Colour.orange(),
)
await message.author.send(f'Your membership for {guild.name} needs to be reviewed by a Committee member.')
await committeeChannel.send(f'Hey {committeeRole.mention}, there is a problem verifying the membership of {message.author.mention}.\nCould someone verify this person\'s membership manually via the EUSA portal and return to the message?', embed=embed)
return
if payload.emoji.name == '🚫':
embed = discord.Embed(
title = message.author.name,
description = f'[Jump to Message]({message.jump_url})',
colour = discord.Colour.red(),
)
await message.author.send(f'Your membership for {guild.name} could not be verified. Please make sure that your name and the kind of membership you have bought are visible in the screenshot you upload. Please contact a Committee member if you have any difficulties.')
await committeeChannel.send(f'Hey {committeeRole.mention}, verifying the membership of {message.author.mention} failed.', embed=embed)
return
@commands.Cog.listener()
async def on_raw_reaction_remove(self,payload):
if payload.user_id != self.client.user.id and self.client.get_channel(payload.channel_id) in membershipSignupChannels(self.client):
guild = await self.client.fetch_guild(payload.guild_id)
member = await guild.fetch_member(payload.user_id)
channel = await self.client.fetch_channel(payload.channel_id)
message = await channel.fetch_message(payload.message_id)
studentsRole = discord.utils.find(lambda g: g.name == 'Students', guild.roles)
semesterOneRole = discord.utils.find(lambda g: g.name == 'Members: Semester 1', guild.roles)
semesterTwoRole = discord.utils.find(lambda g: g.name == 'Members: Semester 2', guild.roles)
fullYearRole = discord.utils.find(lambda g: g.name == 'Members: Full Year', guild.roles)
channels = await guild.fetch_channels()
committeeChannel = discord.utils.find(lambda t: t.name == '🗞-moderator-logs', channels)
committeeRole = discord.utils.find(lambda c: c.name == 'Committee', guild.roles)
if not checkCommitteeRoles(member, committeeRoles(self.client)):
await message.remove_reaction(payload.emoji.name, member)
return
if payload.emoji.name == '1':
await message.author.remove_roles(semesterOneRole)
await message.remove_reaction('',self.client.user)
await message.author.send(f'Your role **Members: Semester 1** for {guild.name} has been removed.')
return
if payload.emoji.name == '2':
await message.author.remove_roles(semesterTwoRole)
await message.remove_reaction('',self.client.user)
await message.author.send(f'Your role **Members: Semester 2** for {guild.name} has been removed.')
return
if payload.emoji.name == '📅':
await message.author.remove_roles(fullYearRole)
await message.remove_reaction('',self.client.user)
await message.author.send(f'Your role **Members: Full Year** for {guild.name} has been removed.')
return
if payload.emoji.name == '📚':
await message.author.remove_roles(studentsRole)
await message.author.send(f'Your role **Students** for {guild.name} has been removed.')
return
if payload.emoji.name == '⚠️':
await message.author.send(f'Your membership for {guild.name} is being reviewed by a Committee member.')
return
if payload.emoji.name == '🚫':
await message.author.send(f'Your membership for {guild.name} is being reviewed by a Committee member.')
return
def setup(client):
client.add_cog(MembershipVerification(client))

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import os
import pymongo
import discord
from discord.ext import commands, tasks
from bot import dbClient, p, state, gameTimes, gameTime, timeSlotList, dbFindTimeslot, dbLookupRole, syncGames
pitchState = {}
def pitchListening():
l = []
for guild in pitchState:
for slot in pitchState[guild]:
l.append(pitchState[guild][slot]['menuMessage'].id)
return l
emojiList = [
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'🔟',
'🇦',
'🇧',
'🇨',
'🇩',
'🇪',
'🇫',
'🇬',
'🇭',
'🇮',
'🇯'
]
class PitchMenu(commands.Cog, name='Pitch Menu Commands'):
def __init__(self,client):
self.client = client
# Pitch Run Command
@commands.has_permissions(administrator=True)
@commands.group(name='pitch', aliases=['pitches'], description='The command to run pitches. It has two subcommands. Syntax: `pitch {run|clear} {wed|sunaft|suneve|oneshot|other}`')
async def pitch(self, ctx):
if ctx.invoked_subcommand is None:
await ctx.send(f'Invalid subcommand. Please use either `{p}pitch run` or `{p}pitch clear`')
@pitch.command(name='run', aliases=['start','generate','setup'], description='Subcommand to set up pitches. Syntax: `pitch run {wed|sunaft|suneve|oneshot|other}`')
async def pitch_run(self, ctx, arg):
if arg.lower() not in ['all', 'other', 'wed', 'sunaft', 'suneve', 'oneshot']:
raise commands.CommandError('Invalid argument. {arg} is not a valid flag for the command.')
syncGames(ctx.guild)
await ctx.message.delete()
await ctx.channel.trigger_typing()
## Constructing Pitch State Dictionary
dbName = str(ctx.guild.id)
db = dbClient[dbName]
colName = gameTime(arg.lower())
if dbName not in pitchState:
pitchState[dbName] = {}
if colName not in pitchState[dbName]:
pitchState[dbName][colName] = {}
pitchState[dbName][colName]['entries'] = []
# Try database queries
try:
cur = db[colName].find().sort('game')
for entry in cur:
gameDict = {}
gameDict['game'] = entry['game']
gameDict['gm'] = await ctx.guild.fetch_member(entry['gm'])
gameDict['role'] = discord.utils.find(lambda m: m.id == entry['role'],ctx.guild.roles)
gameDict['capacity'] = entry['capacity'] if entry['capacity'] != None else 5
gameDict['signups'] = 0
cat = discord.utils.find(lambda m: m.id == entry['category'], ctx.guild.categories)
tFirst = None
tPos = len(ctx.guild.channels)
for t in cat.text_channels:
if t.position <= tPos:
tFirst = t
tPos = t.position
gameDict['textchannel'] = tFirst
pitchState[dbName][colName]['entries'].append(dict(gameDict))
# Infer from server if database fails
except:
for r in ctx.guild.roles:
if r.name.startswith(colName):
gameDict = {}
gameDict['game'] = r.name.split(': ',maxsplit=1)[1]
gameDict['role'] = r
gameDict['capacity'] = 5
gameDict['signups'] = 0
cat = discord.utils.find(lambda m: m.name == r.name, ctx.guild.categories)
for p in cat.overwrites:
if isinstance(p,discord.Member) and cat.overwrites[p].manage_channels:
gameDict['gm'] = p
break
tFirst = None
tPos = len(ctx.guild.channels)
for t in cat.text_channels:
if t.position <= tPos:
tFirst = t
tPos = t.position
gameDict['textchannel'] = t
pitchState[dbName][colName]['entries'].append(dict(gameDict))
pitchState[dbName][colName]['entries'].sort(key= lambda m: m['game'])
# Begin Constructing the Menu
pitchState[dbName][colName]['headerMessage'] = await ctx.channel.send(f'**Game listing for {colName}**\n_ _\nThe following are the games that are being pitched. Please select your game by clicking on the emoji reaction at the bottom of the menu.\n_ _')
for e in pitchState[dbName][colName]['entries']:
e['message'] = await ctx.channel.send(f'{emojiList[pitchState[dbName][colName]["entries"].index(e)]} **{e["game"]}** (GM {e["gm"].mention}). {e["capacity"] - e["signups"]} spaces remaining.')
pitchState[dbName][colName]['menuMessage'] = await ctx.channel.send('_ _\n**Please select a game from the above list by clicking on the corresponding emoji reaction below.**')
for option in pitchState[dbName][colName]['entries']:
await pitchState[dbName][colName]['menuMessage'].add_reaction(emojiList[pitchState[dbName][colName]["entries"].index(option)])
@pitch.command(name='clear', aliases=['end','cancel','reset','delete'], description='Subcommand to clear pitches. {wed|sunaft|suneve|oneshot|other}')
async def pitch_clear(self, ctx, arg):
if arg.lower() not in ['all', 'other', 'wed', 'sunaft', 'suneve', 'oneshot']:
raise commands.CommandError(f'Invalid argument. {arg} is not a valid flag for the command.')
await ctx.message.delete()
await ctx.channel.trigger_typing()
dbName = str(ctx.guild.id)
db = dbClient[dbName]
colName = gameTime(arg.lower())
for e in pitchState[dbName][colName]['entries']:
await e['message'].delete()
await pitchState[dbName][colName]['menuMessage'].delete()
await pitchState[dbName][colName]['headerMessage'].delete()
await ctx.send(f'Pitch menu for {colName} has been reset.')
pitchState[dbName][colName].clear
# Emoji Reaction Event Listeners
@commands.Cog.listener()
async def on_raw_reaction_add(self, payload):
if payload.user_id != self.client.user.id:
if payload.message_id in pitchListening():
guildID = str(payload.guild_id)
guild = discord.utils.find(lambda g: g.id == payload.guild_id, self.client.guilds)
channel = discord.utils.find(lambda c: c.id == payload.channel_id, guild.channels)
author = await guild.fetch_member(payload.user_id)
for slot in pitchState[guildID]:
if pitchState[guildID][slot]['menuMessage'].id == payload.message_id:
break
message = await channel.fetch_message(pitchState[guildID][slot]['menuMessage'].id)
for reaction in message.reactions:
if reaction.emoji != payload.emoji.name:
i = emojiList.index(reaction.emoji)
if author in await reaction.users().flatten():
await reaction.remove(author)
i = emojiList.index(payload.emoji.name)
e = pitchState[guildID][slot]['entries'][i]
playerRole = discord.utils.find(lambda p: p.name == 'Players',guild.roles)
await author.add_roles(playerRole,e['role'])
e['signups'] += 1
contentString = f'{emojiList[i]} **{e["game"]}** (GM {e["gm"].mention}). {e["capacity"] - e["signups"] if e["signups"] <= e["capacity"] else 0} {"space" if e["capacity"] - e["signups"] == 1 else "spaces"} remaining.'
await e['message'].edit(content=f'~~{contentString}~~' if e['signups'] >= e['capacity'] else contentString)
await e['textchannel'].send(f'{author.mention} has joined the game.')
# Emoji Un-React Event Listener
@commands.Cog.listener()
async def on_raw_reaction_remove(self, payload):
if payload.user_id != self.client.user.id:
if payload.message_id in pitchListening():
guildID = str(payload.guild_id)
guild = discord.utils.find(lambda g: g.id == payload.guild_id, self.client.guilds)
channel = discord.utils.find(lambda c: c.id == payload.channel_id, guild.channels)
author = await guild.fetch_member(payload.user_id)
for slot in pitchState[guildID]:
if pitchState[guildID][slot]['menuMessage'].id == payload.message_id:
break
message = await channel.fetch_message(pitchState[guildID][slot]['menuMessage'].id)
i = emojiList.index(payload.emoji.name)
e = pitchState[guildID][slot]['entries'][i]
e['signups'] -= 1
contentString = f'{emojiList[i]} **{e["game"]}** (GM {e["gm"].mention}). {e["capacity"] - e["signups"] if e["signups"] <= e["capacity"] else 0} {"space" if e["capacity"] - e["signups"] == 1 else "spaces"} remaining.'
await e['message'].edit(content=f'~~{contentString}~~' if e['signups'] >= e['capacity'] else contentString)
await e['textchannel'].send(f'{author.mention} has left the game.')
await author.remove_roles(e['role'])
isPlayer = False
for role in author.roles:
if role.name.split(': ',maxsplit=1)[0] in timeSlotList():
isPlayer = True
break
if not isPlayer:
playerRole = discord.utils.find(lambda p: p.name == 'Players',guild.roles)
await author.remove_roles(playerRole)
def setup(client):
client.add_cog(PitchMenu(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from bot import configFile, yaml_load, yaml_dump
### Cog for handling the non-Slash prefix for native Bot commands.
class Prefix(commands.Cog):
def __init__(self, client):
self.client = client
@commands.command(
name = 'changeprefix',
aliases = ['prefix'],
description = 'This command changes the prefix string for the native, non-slash command functionality of the bot. Defaults to `-`. It does not affect the workings of /commands.',
brief = 'Changes the bot prefix.'
)
async def _changePrefix(self, ctx, prefix:str = '-'):
conf = yaml_load(configFile)
conf[str(ctx.guild.id)]['prefix'] = prefix.lower()
yaml_dump(conf, configFile)
await ctx.send(f"`{self.client.user.name}`'s prefix for native bot commands has been changed to `{prefix}` for the guild `{ctx.guild.name}`.\n`Note: This will not affect /commands.`")
def setup(client):
client.add_cog(Prefix(client))

31
app/cogs/dev/dev.py Normal file
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import os
from dotenv import load_dotenv # Import OS variables from Dotenv file.
load_dotenv() # Load Dotenv. Delete this for production
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
from bot import loadCog, unloadCog
##### Dev Cog
class Dev(commands.Cog):
def __init__(self, client):
self.client = client
@commands.command(
name='debug',
description='Toggles debug feature for the guild. Enter either `on` or `off`.',
brief='Toggle debug features.'
)
async def _debug(self, ctx, toggle:str):
if toggle.lower() == 'on':
loadCog(f'./debug/debug.py')
await ctx.reply(f'Debug commands enabled. Use them carefully.')
elif toggle.lower() == 'off':
unloadCog(f'./debug/debug.py')
await ctx.reply(f'Debug commands disabled.')
def setup(client):
client.add_cog(Dev(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, yaml_load, yaml_dump
#### Actions for the Bot to take on connecting to Discord.
class on_connect(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_connect(self): ## Actions for when bot logs in and enters ready state
print('Bot has connected.')
# logging.info('Bot has connected.')
await self.client.change_presence(
status = discord.Status.online,
activity = discord.Activity(
type = discord.ActivityType.listening,
name = f'/commands'
)
)
# for g in self.client.guilds:
def setup(client):
client.add_cog(on_connect(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, yaml_load, yaml_dump
##### Actions for the bot to take whenever a channel in a guild is deleted
class on_guild_channel_delete(commands.Cog):
def __init__(self, client):
self.client = client
#### What to do if a mod channel gets deleted: try and pull default system channel, and if not then top-most channel
@commands.Cog.listener()
async def on_guild_channel_delete(self, channel):
conf = yaml_load(configFile)
if conf[str(channel.guild.id)]['modchannel'] == channel.id:
if channel.guild.system_channel is None:
p = len(channel.guild.channels)
c = None
for t in channel.guild.text_channels:
if t.position < p:
p = t.position
conf[str(channel.guild.id)]['modchannel'] = t.id
else:
conf[str(channel.guild.id)]['modchannel'] = channel.guild.system_channel.id
yaml_dump(conf, configFile)
def setup(client):
client.add_cog(on_guild_channel_delete(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, setConfig, yaml_load, yaml_dump
#### Actions for the bot to take when the Bot joins a guild.
class on_guild_join(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_guild_join(self, guild):
setConfig(guild)
def setup(client):
client.add_cog(on_guild_join(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import clearConfig, configFile, yaml_load, yaml_dump
#### Actions for the bot to take when removed from a guild.
class on_guild_remove(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_guild_remove(self, guild): ## Actions for when the bot is removed from a guild.
clearConfig(str(guild.id))
def setup(client):
client.add_cog(on_guild_remove(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, yaml_load, yaml_dump
##### Actions for the bot to take whenever there is a new role created.
class on_guild_role_create(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_guild_role_create(self, role):
conf = yaml_load(configFile)
#### Bot will only respond if the role is not a bot-managed role, and the role is an admin role
if not (role.is_bot_managed() or role.is_integration()) and role.permissions.administrator:
conf[str(role.guild.id)]['adminroles'].append(role.id)
yaml_dump(conf, configFile)
#### If the role is created with admin privileges, the bot adds the role to its configs.
def setup(client):
client.add_cog(on_guild_role_create(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, yaml_load, yaml_dump
##### Actions for the bot to take whenever there is a new role deleted.
class on_guild_role_delete(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_guild_role_delete(self, role):
conf = yaml_load(configFile)
#### Bot will only respond if the role is not a bot-managed role, and the role is an admin role
if role.id in conf[str(role.guild.id)]['adminroles']:
conf[str(role.guild.id)]['adminroles'].remove(role.id)
yaml_dump(conf, configFile)
#### If the role is one of the Admin roles and is deleted, updates the bot's config to delete that role, preventing unnecessary roles from accumulating.
def setup(client):
client.add_cog(on_guild_role_delete(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, yaml_load, yaml_dump
##### Actions for the bot to take whenever there is a new role deleted.
class on_guild_role_update(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_guild_role_update(self, before, after):
conf = yaml_load(configFile)
#### If the original role is in the config as an admin role, and it subsequently is run by a bot or is not an admin, remove it from config
if before.id in conf[str(before.guild.id)]['adminroles']:
if after.is_bot_managed() or after.is_integration() or not after.permissions.administrator:
conf[str(after.guild.id)]['adminroles'].remove(after.id)
yaml_dump(conf, configFile)
#### If the new role is an admin and is not already in the config, add it.
if not (after.is_bot_managed() or after.is_integration()) and after.permissions.administrator:
if after.id not in conf[str(after.guild.id)]['adminroles']:
conf[str(after.guild.id)]['adminroles'].remove(after.id)
yaml_dump(conf, configFile)
#### If the role is one of the Admin roles and is deleted, updates the bot's config to delete that role, preventing unnecessary roles from accumulating.
def setup(client):
client.add_cog(on_guild_role_update(client))

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import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import configFile, yaml_load, yaml_dump
##### Actions for the bot to take whenever the guild info or ownership are updated.
class on_guild_update(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_guild_update(self, before, after):
conf = yaml_load(configFile)
conf[str(after.id)]['name'] = after.name
conf[str(after.id)]['owner'] = after.owner_id
# Updates guild name and channel
yaml_dump(conf,configFile)
def setup(client):
client.add_cog(on_guild_update(client))

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import os # OS Locations
import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
import logging
# logger and handler
from bot import clearConfig, configFile, setConfig, yaml_dump, yaml_load
#### Actions for the Bot to take once it is ready to interact with commands.
class on_ready(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_ready(self):
#### Create any missing config entries for guilds
for guild in self.client.guilds:
setConfig(guild)
#### Delete any extra config entries for guilds the bot is not in
conf = yaml_load(configFile)
for key in list(conf):
clearConfig(key)
def setup(client):
client.add_cog(on_ready(client))

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import os # OS Locations
import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option # Slash Command features
##### Configuration Cog
class Configuration(commands.Cog):
def __init__(self, client):
self.client = client
@cog_ext.cog_slash(
# base='botrole',
# subcommand_group='configure',
name='configure',
description='Parameter to define the role assigned to the dice bots.',
# base_description='Command to configure the various guild parameters.',
# subcommand_group_description='These are configuration commands to set up the various guild parameters.',
guild_ids=guild_ids
# options=[
# create_option(
# name='botrole',
# description='The role that the dice bots are assigned in order to access the text channels.'
# type=8,
# required=True
# )
# ]
)
async def _configure(self, ctx:SlashContext, option):
await ctx.send(f'The `botrole` for the guild `{ctx.guild.name}` has been set to `{option}`.')
def setup(client):
client.add_cog(Configuration(client))