forked from viveksantayana/geas-bot
Vivek Santayana
0f447264ec
Purging not possible because data files keep getting overwritten by parallel processes.
299 lines
13 KiB
Python
299 lines
13 KiB
Python
import os # OS Locations
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import yaml # YAML parser for Bot config files
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import asyncio # Discord Py Dependency
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import discord # Main Lib
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from discord.ext import commands # Commands module
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from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
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from discord_slash.utils.manage_commands import create_choice, create_option, create_permission # Slash Command features
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from discord_slash.model import SlashCommandPermissionType
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from discord_slash.client import SlashCommand
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import typing
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import re
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from bot import configFile, yaml_load, yaml_dump, cogsDir, unloadCog, dataFile, lookupFile, gmFile, loadCog, categoriesFile
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#### Game Role and Channel Setup Command
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class GameCreate(commands.Cog, name='Game Create'):
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def __init__(self, client):
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self.client = client
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conf=yaml_load(configFile)
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permissions={}
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guild_ids = list(set.intersection(set([int(guildKey) for guildKey in yaml_load(configFile) if yaml_load(configFile)[guildKey]['timeslots']]),set([int(guildKey) for guildKey in yaml_load(configFile) if 'bot' in yaml_load(configFile)[guildKey]['roles'] and type(yaml_load(configFile)[guildKey]['roles']['bot']) is int])))
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for guildID in guild_ids:
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permissions[guildID] = []
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permissions[guildID].append(create_permission(id=conf[str(guildID)]['owner'],id_type=SlashCommandPermissionType.USER,permission=True))
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for admin in conf[str(guildID)]['roles']['admin']: permissions[guildID].append(create_permission(id=admin,id_type=SlashCommandPermissionType.ROLE,permission=True))
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permissions[guildID] = []
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permissions[guildID].append(create_permission(id=conf[str(guildID)]['owner'],id_type=SlashCommandPermissionType.USER,permission=True))
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for admin in conf[str(guildID)]['roles']['admin']: permissions[guildID].append(create_permission(id=admin,id_type=SlashCommandPermissionType.ROLE,permission=True))
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@cog_ext.cog_subcommand(
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base='game',
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# subcommand_group='',
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name='create',
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description='Create a new game role and accompanying category, text, and voice channels.',
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base_description='Commands for setting up and removing games on the Guild.',
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base_default_permission=False,
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base_permissions=permissions,
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# subcommand_group_description='Adds a time slot available to the channel for games.',
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guild_ids=guild_ids,
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options=[
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create_option(
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name='timeslot',
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description='The timeslot code for when the game will run.',
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option_type=3,
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required=True
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),
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create_option(
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name='gm',
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description='The person who will be running the game.',
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option_type=6,
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required=True
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),
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create_option(
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name='max_players',
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description='The maximum number of players the game can take.',
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option_type=4,
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required=True
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),
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create_option(
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name='game_title',
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description='What the game is called.',
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option_type=3,
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required=True
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),
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create_option(
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name='min_players',
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description='The minimum number of players the game can take.',
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option_type=4,
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required=False
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),
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create_option(
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name='current_players',
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description='The number of players currently in this game.',
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option_type=4,
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required=False
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),
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create_option(
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name='system',
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description='What system the game is using.',
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option_type=3,
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required=False
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),
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create_option(
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name='platform',
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description='What platform the game will be running on.',
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option_type=3,
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required=False
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)
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]
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)
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async def _game_create(
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self,
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ctx:SlashContext,
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timeslot:str,
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gm:discord.Member,
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max_players:int,
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game_title:str,
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min_players: typing.Optional[int]=None,
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current_players: typing.Optional[int]=None,
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system:typing.Optional[str]= None,
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platform:typing.Optional[str]=None
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):
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await ctx.channel.trigger_typing()
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conf = yaml_load(configFile)
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data = yaml_load(dataFile)
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gms = yaml_load(gmFile)
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lookup = yaml_load(lookupFile)
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categories = yaml_load(categoriesFile)
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guildStr = str(ctx.guild.id)
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time = re.sub(r"\W+",'', timeslot[:9].lower())
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if 'roles' not in conf[guildStr]:
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conf[guildStr]['roles'] = {}
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if 'bot' not in conf[guildStr]['roles']:
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await ctx.send(f'```Error: `Bot` role for guild `{ctx.guild.name}` has not been defined. Cannot configure game.```',hidden=True)
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return
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if 'timeslots' not in conf[guildStr]:
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conf[guildStr]['timeslots'] = {}
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if time not in conf[guildStr]['timeslots']:
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await ctx.send(f'```Error: Time code `{timeslot}` is not recognised. Please enter a valid time code to register the game. use `/config timeslots list` to get a list of valid time codes.```',hidden=True)
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return
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if min_players and min_players > max_players:
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await ctx.send(f'```Error: The minimum number of players cannot exceed the maximum number of players.```',hidden=True)
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return
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if current_players and current_players > max_players:
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await ctx.send(f'```Error: The number of reserved spaces cannot exceed the maximum number of players.```',hidden=True)
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return
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if any(x is not None and x < 0 for x in [min_players, max_players, current_players]):
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await ctx.send(f'```Error: You cannot enter negative integers for the number of players.```',hidden=True)
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return
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if guildStr not in lookup:
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lookup[guildStr] = {}
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if game_title in [x['game_title'] for x in lookup[str(ctx.guild.id)].values()] and time in [x['time'] for x in lookup[str(ctx.guild.id)].values()]:
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await ctx.send(f'```Error: Game `{game_title}` has already been created for the time slot `{conf[guildStr]["timeslots"][time]}`. Please avoud duplicates, or use the `modify` sub-command to edit the existing game.```',hidden=True)
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return
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if guildStr not in data: data[guildStr] = {}
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if time not in data[guildStr]: data[guildStr][time] = {}
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rExists, cExists = False, False
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r = discord.utils.get(ctx.guild.roles, name=f'{time.upper()}: {game_title}')
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if not r:
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r = await ctx.guild.create_role(
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name=f'{time.upper()}: {game_title}',
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reason=f'/game create command issued by `{ctx.author.display_name}`',
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mentionable=True,
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permissions=discord.Permissions.none(),
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colour=discord.Colour.green()
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)
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else:
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rExists = True
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await r.edit(
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mentionable=True,
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permissions=discord.Permissions.none(),
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reason=f'/game create command issued by `{ctx.author.display_name}`',
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colour=discord.Colour.green()
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)
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if r not in gm.roles:
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await gm.add_roles(r)
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permissions = {
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ctx.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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r: discord.PermissionOverwrite(read_messages=True),
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ctx.guild.get_role(conf[guildStr]['roles']['bot']): discord.PermissionOverwrite(read_messages=True),
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gm: discord.PermissionOverwrite(
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read_messages=True,
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manage_messages=True,
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manage_channels=True,
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manage_permissions=True,
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priority_speaker=True,
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move_members=True,
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mute_members=True,
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deafen_members=True
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)
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}
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c = discord.utils.get(ctx.guild.categories, name=f'{time.upper()}: {game_title}')
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if not c:
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c = await ctx.guild.create_category(
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name=f'{time.upper()}: {game_title}',
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overwrites=permissions,
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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await c.create_voice_channel(
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name=f'voice: {game_title}',
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topic=f'Default voice channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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t = await c.create_text_channel(
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name=f'text: {game_title}',
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topic=f'Default text channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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else:
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cExists= True
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await c.edit(
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overwrites=permissions,
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reason=f'/game create command issued by `{ctx.author.display_name}`',
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)
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tPos = len(ctx.guild.channels)
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t = None
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v = False
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for tc in c.text_channels:
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if tc.position <= tPos:
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t, tPos = tc, tc.position
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await t.edit(
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sync_permissions=True,
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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for vc in c.voice_channels:
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await vc.edit(
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sync_permissions=True,
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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v = True
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if not t:
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t = await c.create_text_channel(
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name=f'text: {game_title}',
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topic=f'Default text channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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else:
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pins = await t.pins()
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if pins:
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hm = discord.utils.find(lambda x: x.content.startswith('```Hello ') and 'Your game channels for ' in x.content and x.author.id == self.client.user.id, pins)
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if hm is not None:
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await hm.delete()
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if not v:
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await c.create_voice_channel(
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name=f'voice: {game_title}',
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topic=f'Default voice channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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result = f'Game `{game_title}` has been created for timeslot `{conf[guildStr]["timeslots"][time]}`` with GM `{gm.display_name}` and space for {max_players} players (with {current_players if current_players else "0"} currently occupied).\n'
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if rExists:
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result = ''.join([result,f'There was already a role that matched the game, so that role has been reconfigured.\n\nNote: Editing this role will synchronise changes with the game channels, and deleting the role will delete the game and all its data.\n\n'])
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else:
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result = ''.join([result,f'A role for the game has been created.\n\nNote: Editing this role will synchronise changes with the game channels, and deleting the role will delete the game and all its data.\n\n'])
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if cExists:
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result = ''.join([result,f'There was already a channel category that matched the game, so it has been reconfigured with the appropriate permissions and text and voice channels.\n'])
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else:
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result = ''.join([result,f'A channel category with the appropriate text and voice channels has been created.\n'])
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result = ''.join(['```',result,f'```\n{gm.mention} | {r.mention} | {t.mention}'])
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output = f'```Hello {gm.display_name}! Your game channels for `{game_title}` have been created.\nYou can ping your players or edit the game settings by interacting with the game role through the Bot commands. Have fun!```\n'
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output = ''.join([output,f'```Game Title: {game_title}\n'])
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output = ''.join([output,f'GM: {gm.display_name}\n'])
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output = ''.join([output,f'Time: {conf[guildStr]["timeslots"][time]}\n'])
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output = ''.join([output,f'System: {system}\n'if system is not None else ''])
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output = ''.join([output,f'Max Players: {max_players}\n'])
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output = ''.join([output,f'Min Players: {min_players}\n'if min_players is not None else ''])
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output = ''.join([output,f'Current Players: {current_players if current_players else "0"}\n'])
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output = ''.join([output,f'Platform: {platform}```' if platform is not None else '```'])
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output = ''.join([output,f'\n\n{gm.mention} | {r.mention}'])
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await ctx.send(result,hidden=True)
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o = await t.send(output)
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await o.pin(reason=f'/game create command issued by `{ctx.author.display_name}`')
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data[guildStr][time][str(r.id)] = {
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'game_title': game_title,
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'gm': gm.id,
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'max_players': max_players,
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'min_players': min_players,
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'current_players': current_players if current_players is not None else 0,
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'system': system,
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'platform': platform,
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'role': r.id,
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'category': c.id,
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'text_channel': t.id,
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'header_message': o.id
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}
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lookup[guildStr][str(r.id)] = {
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'category': c.id,
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'gm': gm.id,
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'time': time,
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'game_title': game_title,
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'text_channel': t.id
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}
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if guildStr not in gms: gms[guildStr] = {}
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if str(gm.id) not in gms[guildStr]: gms[guildStr][str(gm.id)] = []
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if str(guildStr) not in categories: categories[guildStr] = {}
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gms[guildStr][str(gm.id)].append(r.id)
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if guildStr not in categories: categories[guildStr] = {}
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categories[guildStr][str(c.id)] = r.id
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yaml_dump(data,dataFile)
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yaml_dump(lookup,lookupFile)
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yaml_dump(gms,gmFile)
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yaml_dump(categories,categoriesFile)
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# Enable the Game Management and Player commands
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if any([x for x in yaml_load(lookupFile).values()]):
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flag = False
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if self.client.get_cog('Game Management') is None:
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loadCog(f'./{cogsDir}/slashcommands/secondary/game_management.py')
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flag = True
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if self.client.get_cog('Player Commands') is None:
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loadCog(f'./{cogsDir}/slashcommands/secondary/player_commands.py')
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flag = True
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if self.client.get_cog('Pitch Command') is None:
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loadCog(f'./{cogsDir}/slashcommands/secondary/pitch.py')
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flag = True
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if flag: await self.client.slash.sync_all_commands()
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def setup(client):
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client.add_cog(GameCreate(client)) |