458 lines
18 KiB
Python
458 lines
18 KiB
Python
# Import Dependencies
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import os
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import pymongo
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import discord
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from discord.ext import commands, tasks
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# Set Intents
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intents = discord.Intents.all()
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intents.typing = True
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intents.presences = True
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intents.members = True
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caches = discord.MemberCacheFlags.all()
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# Set Prefix
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p = '¬'
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# Define Global State Dictionary
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state = {}
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# Create Clients
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dbClient = pymongo.MongoClient(host='geasbot-db', username=os.environ['MONGO_INITDB_ROOT_USERNAME'], password=os.environ['MONGO_INITDB_ROOT_PASSWORD'], authsource='admin', serverSelectionTimeoutMS=1000)
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client = commands.Bot(command_prefix=p, description=f'Geas Server Bot v {os.getenv("BOT_VERSION")}. This is a bot to facilitate setting up game channels on the Geas server. The prefix for the bot is {p}. You can interact with and manipulate game channels that have been created with this bot by @-mentioning the relevant role associated with the game.', intents=intents)
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# Define Game Times Dictionary
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gameTimes = {
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'wed': 'WED',
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'sunaft': 'SUN AFT',
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'suneve': 'SUN EVE',
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'oneshot': 'ONE SHOT'
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}
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# Reference Time Codes
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def gameTime(arg):
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return gameTimes.get(arg, 'OTHER')
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# List Time Codes
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def timeSlotList():
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l = []
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for t in gameTimes:
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l.append(gameTimes[t])
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l.append('OTHER')
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return l
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# Lookup Game Time Slot
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def dbFindTimeslot(guild, role):
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db = dbClient[str(guild.id)]
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if role.name.split(': ',maxsplit=1)[0] not in timeSlotList():
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raise commands.CommandError(f'Invalid lookup value: {role.mention} is not a valid game role.')
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try:
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for c in db.list_collection_names():
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ret = db[c].find_one({'role':role.id})
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if ret != None and c != 'settings':
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return c
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except:
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return role.name.split(': ',maxsplit=1)[0]
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# Lookup Category from Role
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def dbLookupRole(guild, role):
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db = dbClient[str(guild.id)]
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colName = dbFindTimeslot(guild, role)
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try:
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catID = db[colName].find_one({'role':role.id})['category']
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except:
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for cat in guild.categories:
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if cat.name == role.name:
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catID = cat.id
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break
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try:
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return guild.get_channel(catID)
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except:
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raise commands.CommandError('Error: The game\'s corresponding category cannot be matched.')
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# Get Settings from DB
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def dbGetSettings():
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try:
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for db in dbClient.list_database_names():
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if db not in ['admin','config','local']:
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state[db] = {
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'settings': dbClient[db]['settings'].find_one({'_id':0}).copy()
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}
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print('Imported settings from database to local state.',state)
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except Exception as err:
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print('Failed to get Settings from Database due to error: ',err)
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# Get list of game role IDs on server
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def gameRoleIDList(guild):
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l = []
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for r in guild.roles:
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if r.name.split(': ',maxsplit=1)[0] in timeSlotList():
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l.append(r.id)
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return l
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# Get list of game role IDs in DB
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def gameRoleDBList(guild):
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dbName = str(guild.id)
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db = dbClient[dbName]
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l = []
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try:
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for ts in timeSlotList():
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for e in db[ts].find():
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l.append(e['role'])
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return l
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except:
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pass
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# Get list of game category IDs in DB
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def gameCategoryDBList(guild):
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dbName = str(guild.id)
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db = dbClient[dbName]
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l = []
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try:
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for ts in timeSlotList():
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for e in db[ts].find():
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l.append(e['category'])
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return l
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except:
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pass
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# Get list of GM IDs in DB
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def gmDBList(guild):
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dbName = str(guild.id)
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db = dbClient[dbName]
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l = []
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try:
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for ts in timeSlotList():
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for e in db[ts].find():
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l.append(e['gm'])
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return l
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except:
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pass
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# Sync Games on Server
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def syncGames(guild):
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dbName = str(guild.id)
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db = dbClient[dbName]
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try:
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for ts in timeSlotList():
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for e in db[ts].find():
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if e['role'] not in gameRoleIDList(guild):
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db[ts].delete_many({'role':e['role']})
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for r in guild.roles:
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if r.name.split(': ',maxsplit=1)[0] in timeSlotList():
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if r.id not in gameRoleDBList(guild):
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gameName = r.name.split(': ',maxsplit=1)[1]
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colName = r.name.split(': ',maxsplit=1)[0]
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for c in guild.categories:
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if c.name == r.name:
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break
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permissions = c.overwrites
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for p in permissions:
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if isinstance(p,discord.Member) and permissions[p].manage_channels:
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break
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g = {
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'game': gameName,
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'gm': p.id,
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'category': c.id,
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'capacity': 5,
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'role': r.id
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}
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db[colName].replace_one({'role':g['role']}, g, upsert=True)
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for c in guild.categories:
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if c.name.split(': ',maxsplit=1)[0] in timeSlotList():
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if c.id not in gameCategoryDBList(guild):
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for r in guild.roles:
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if r.name == c.name:
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break
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if r.name != c.name:
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break
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colName = r.name.split(': ',maxsplit=1)[0]
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db[colName].update_one({'role':r.id},{'$set':{'category':c.id}})
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for p in c.overwrites:
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if isinstance(p,discord.Member) and c.overwrites[p].manage_channels:
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break
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if p.id not in gmDBList(guild):
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for r in guild.roles:
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if r.name == c.name:
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break
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if r.name != c.name:
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break
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colName = r.name.split(': ',maxsplit=1)[0]
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db[colName].update_one({'role':r.id},{'$set':{'gm':p.id}})
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print(f'Synced database for server {guild.name}')
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except:
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pass
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# Sync for Each Guild
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@tasks.loop(hours=1.0)
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async def syncGuilds():
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try:
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for guild in client.guilds:
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syncGames(guild)
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print('Synced database with server games list.')
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except:
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pass
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@client.event
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async def on_command_error(ctx,error):
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if isinstance(error, commands.CommandNotFound):
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await ctx.send(f'Invalid command. Please use `{p}help` to see a list of available commands.')
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else:
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await ctx.channel.send(error)
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# On Ready
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@client.event
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async def on_ready():
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await client.change_presence(activity=discord.Activity(type=discord.ActivityType.listening, name=f'{p} commands'))
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print(f'Bot has logged in as {client.user.name} responding to prefix {p}')
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print(f'Geas Server Bot version {os.getenv("BOT_VERSION")} by Vivek Santayana')
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dbGetSettings()
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syncGuilds.start()
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# Check Bot Role is Defined
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def botrole_is_defined():
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async def predicate(ctx):
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try:
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return state[str(ctx.guild.id)]['settings']['botrole'] != None
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except:
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raise commands.CommandError(f'Bot role has not been defined. Please set the bot role using the `{p}definebotrole` command first.')
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return commands.check(predicate)
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# Check if invoked in valid game channel
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def in_game_channel(ctx):
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categoriesList = []
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db = dbClient[str(ctx.guild.id)]
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try:
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try:
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for c in db.list_collection_names():
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ret = db[c].find({})
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for e in ret:
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if ctx.channel.category == ctx.guild.get_channel(e['category']):
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return True
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except:
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if ctx.channel.category.name.split(': ',maxsplit=1)[0] in timeSlotList():
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return True
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except:
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pass
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if ctx.command.name == 'deletegame':
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raise commands.CommandError('Error: you must invoke this command in a text channel corresponding to the game you are attempting to delete.')
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raise commands.CommandError(f'Error: you must invoke this command in the text channel of your game.')
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# setupGame command: <when>, <@GM> <capacity>, <Name of game>
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@client.command(name='setupgame', aliases=['setup','gamesetup','creategame','gamecreate','create'], description='Use this command to set up the roles and channels for a new game. The syntax is `setup {wed|sunaft|suneve|oneshot|other} {@GM Name} {Capacity} {Name of game}`')
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@commands.has_permissions(administrator=True)
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@botrole_is_defined()
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async def setupGame(ctx,arg1,arg2, arg3: int, *, arg4):
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if not (arg2.startswith('<@') and not (arg2.startswith('<@&'))):
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raise commands.CommandError('Invalid argument. The second parameter must @ the GM.')
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dbName = str(ctx.guild.id)
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db = dbClient[dbName]
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colName = gameTime(arg1.lower())
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if colName == 'OTHER':
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await ctx.channel.send('Time code not recognised. Game will be categorised as \'Other\'.')
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await ctx.channel.trigger_typing()
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gm = int(arg2.replace('<@', '').replace('>', '').replace('!', ''))
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gmMember = await ctx.guild.fetch_member(gm)
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cap = int(arg3)
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gameTitle = f'{colName}: {arg4}'
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roleExists = False
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for r in ctx.guild.roles:
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if r.name == gameTitle:
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roleExists = True
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break
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if not roleExists:
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r = await ctx.guild.create_role(name=gameTitle)
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await r.edit(mentionable=True)
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await gmMember.add_roles(r)
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categoryExists = False
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for c in ctx.guild.categories:
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if c.name == gameTitle:
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categoryExists = True
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break
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ret = state[dbName]['settings']
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bots = ctx.guild.get_role(ret['botrole'])
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permissions = {
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ctx.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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r: discord.PermissionOverwrite(read_messages=True),
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bots: discord.PermissionOverwrite(read_messages=True),
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gmMember: discord.PermissionOverwrite(read_messages=True, manage_messages=True, manage_channels=True, manage_permissions=True,priority_speaker=True,move_members=True,mute_members=True,deafen_members=True),
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}
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if not categoryExists:
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c = await ctx.guild.create_category(name=gameTitle, overwrites=permissions)
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await c.create_voice_channel(name=f'voice: {gameTitle}', topic=f'Default voice channel for {gameTitle}')
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t = await c.create_text_channel(name=f'text: {gameTitle}', topic=f'Default text channel for {gameTitle}')
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await ctx.channel.send(f'Game {r.mention} has been created with GM {gmMember.mention} and space for {cap} players.')
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await t.send(f'Hello, {gmMember.mention}! Your game channels for {gameTitle} have now been set up.\nYou can also ping your players or interact with the bot commands by mentioning the {r.mention} role.')
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else:
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await c.edit(overwrites=permissions)
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tPos = len(ctx.guild.channels)
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tFirst = None
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vExists = False
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for t in c.text_channels:
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if t.position <= tPos:
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tFirst = t
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tPos = t.position
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await t.edit(sync_permissions=True)
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for v in c.voice_channels:
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await v.edit(sync_permissions=True)
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vExists = True
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await ctx.channel.send(f'The category for game {r.mention} has been reset for GM {gmMember.mention} with space for {cap} players.')
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if tFirst == None:
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tFirst = await c.create_text_channel(name=f'text: {gameTitle}', topic=f'Default text channel for {gameTitle}')
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if not vExists:
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await c.create_voice_channel(name=f'voice: {gameTitle}', topic=f'Default voice channel for {gameTitle}')
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await tFirst.send(f'Hello, {gmMember.mention}! Your game channels for {gameTitle} have now been set up.\nYou can also ping your players or interact with the bot commands by mentioning the {r.mention} role.')
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g = {
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'game': arg4,
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'gm': gm,
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'capacity': cap,
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'category': c.id,
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'role': r.id
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}
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try:
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db[colName].replace_one({'role':g['role']}, g , upsert=True)
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except:
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pass
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@setupGame.error
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async def clear_error(ctx, error):
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if isinstance(error, commands.BadArgument):
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await ctx.channel.send('The number of players in the game must be an integer.')
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raise error
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# defineBotrole command
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@client.command(name='definebotrole', aliases=['setbotrole','botrole','botroleset','botroledefine','br'], description='This is a set-up command to define which role is the botrole that the dice bot use. The syntax is `botrole {@Role}`')
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@commands.has_permissions(administrator=True)
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async def defineBotrole(ctx, arg):
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if not arg.startswith('<@&'):
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raise commands.CommandError('Invalid argument. The argument must @ a role.')
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dbName = str(ctx.guild.id)
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db = dbClient[dbName]
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colName = 'settings'
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r = ctx.guild.get_role(int(arg[3:-1]))
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if dbName not in state:
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state[dbName] = {}
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if 'settings' not in state[dbName]:
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state[dbName]['settings'] = {}
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ret = state[dbName]['settings']
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ret['_id'] = 0
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if 'botrole' not in ret:
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await ctx.channel.send(f'Bot role for server {ctx.guild.name} not set. Setting {r.mention} to bot role now.')
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else:
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await ctx.channel.send(f'Bot role for server {ctx.guild.name} has already been set to {ctx.guild.get_role(ret["botrole"]).mention}. Updating to {r.mention}.')
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ret['botrole'] = r.id
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try:
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db[colName].update_one({'_id':0},{'$set':{'botrole': r.id}}, upsert=True)
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except:
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pass
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# deleteGame command
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@client.command(name='deletegame', aliases=['delete','del', 'removegame', 'delgame', 'gamedel', 'gamedelete'], description='Use this command to delete the role and associated channels for a game. The syntax is `delete {@Game Role}`. **It must be called in a text channel inside the relevant game.**')
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@commands.has_permissions(administrator=True)
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@commands.check(in_game_channel)
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async def deleteGame(ctx, arg):
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if not arg.startswith('<@&'):
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raise commands.CommandError('Invalid argument. The argument must @ a role.')
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r = ctx.guild.get_role(int(arg[3:-1]))
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cat = dbLookupRole(ctx.guild, r)
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dbName = str(ctx.guild.id)
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db = dbClient[dbName]
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await ctx.channel.trigger_typing()
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try:
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colName = dbFindTimeslot(ctx.guild,r)
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except:
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raise commands.CommandError(f'Invalid argument. {r.mention} role is not a valid game role.')
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for t in ctx.guild.text_channels:
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if t.category == cat:
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await t.delete()
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for v in ctx.guild.voice_channels:
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if v.category == cat:
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await v.delete()
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await cat.delete()
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try:
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db[colName].delete_one({'role':r.id})
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except:
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pass
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await r.delete()
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# reset command reset wed|sunaft|suneve|oneshot|all|other
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@client.command(name='reset', aliases=['deleteall','delall','cleargames','clear'], description='This deletes all games in a particular time slot category. This is a very powerful command. Be careful when you use it. The syntax is `reset {wed|sunaft|suneve|oneshot|other|all}`')
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@commands.has_permissions(administrator=True)
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async def reset(ctx, *args):
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delList = []
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dbName = str(ctx.guild.id)
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db = dbClient[dbName]
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await ctx.channel.trigger_typing()
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for a in args:
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if a.lower() not in ['all', 'other', 'wed', 'sunaft', 'suneve', 'oneshot']:
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raise commands.CommandError(f'Invalid argument. {a} is not a valid flag for the command.')
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if a.lower() == 'all':
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for l in ['wed', 'sunaft', 'suneve', 'oneshot','other']:
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if l not in delList:
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delList.append(l)
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else:
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if a.lower() not in delList:
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delList.append(a.lower())
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for d in delList:
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colName = gameTime(d)
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try:
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cur = db[colName].find({})
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for g in cur:
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await ctx.guild.get_role(g['role']).delete()
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cat = ctx.guild.get_channel(g['category'])
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for c in cat.channels:
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await c.delete()
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await cat.delete()
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db[colName].deleteMany({})
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except:
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for r in ctx.guild.roles:
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if r.name.startswith(colName):
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for cat in ctx.guild.categories:
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if cat.name == r.name:
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for c in cat.channels:
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await c.delete()
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await cat.delete()
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await r.delete()
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await ctx.channel.send(f'All games for {colName} have been deleted.')
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# Migrate Guild from Old Server Settings to New Settings
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@client.command(name='migrate', aliases=['migrategames','migratedata'], description='A set-up command to migrate games from the old server settings to the new server settings using the database for the first time.')
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@commands.has_permissions(administrator=True)
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async def migrateData(ctx):
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await ctx.channel.trigger_typing()
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dbName = str(ctx.guild.id)
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db = dbClient[dbName]
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gNum = 0
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for r in ctx.guild.roles:
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if r.name.split(': ',maxsplit=1)[0] in timeSlotList():
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gNum += 1
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await r.edit(mentionable=True)
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gameName = r.name.split(': ',maxsplit=1)[1]
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colName = r.name.split(': ',maxsplit=1)[0]
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for c in ctx.guild.categories:
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if c.name == r.name:
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break
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permissions = c.overwrites
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for p in permissions:
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if isinstance(p,discord.Member) and permissions[p].manage_channels:
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break
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g = {
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'game': gameName,
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'gm': p.id,
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'capacity': 5,
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'category': c.id,
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'role': r.id
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}
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try:
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db[colName].replace_one({'role':g['role']}, g , upsert=True)
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except:
|
|
raise commands.CommandError('Error: Database connection failed. Could not migrate games to database.')
|
|
await ctx.channel.send(f'Finished migrating {gNum} games onto the database.')
|
|
|
|
# Import Cogs
|
|
for cogfile in os.listdir('./cogs'):
|
|
if cogfile.endswith('.py'):
|
|
client.load_extension(f'cogs.{cogfile[:-3]}')
|
|
|
|
# Run Bot
|
|
client.run(os.getenv('TEST_TOKEN')) |