Vivek Santayana
9014bdaac4
Bugfix: player count on GM leaving Added /tcard command with audio Updated debug commands
239 lines
11 KiB
Python
239 lines
11 KiB
Python
import os # OS Locations
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import yaml # YAML parser for Bot config files
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import asyncio # Discord Py Dependency
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import discord # Main Lib
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from discord.ext import commands # Commands module
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from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
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from discord_slash.utils.manage_commands import create_choice, create_option, create_permission # Slash Command features
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from discord_slash.model import SlashCommandPermissionType
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from bot import configFile, yaml_load, yaml_dump, lookupFile, dataFile, gmFile, categoriesFile
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##### Player Add, Remove, and Leave Commands
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class PlayerCommands(commands.Cog, name='Player Commands'):
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def __init__(self, client):
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self.client = client
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conf = yaml_load(configFile)
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lookup = yaml_load(lookupFile)
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data = yaml_load(dataFile)
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gms = yaml_load(gmFile)
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categories = yaml_load(categoriesFile)
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guild_ids= [ int(x) for x in list(lookup)]
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@cog_ext.cog_subcommand(
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base='player',
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name='add',
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description='Add a player to a game.',
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base_description='Commands to manage players in a game.',
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base_default_permission=True,
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guild_ids = guild_ids,
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options = [
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create_option(
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name='player',
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description='The player you want to add to the game.',
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option_type=6,
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required=True
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),
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create_option(
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name='game',
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description='The role of the game you want to add the player to.',
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option_type=8,
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required=True
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)
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]
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)
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async def _player_add(
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self,
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ctx:SlashContext,
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player:discord.User,
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game:discord.Role
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):
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await ctx.channel.trigger_typing()
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conf = yaml_load(configFile)
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lookup = yaml_load(lookupFile)
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data = yaml_load(dataFile)
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gms = yaml_load(gmFile)
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guildStr = str(ctx.guild.id)
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rStr = str(game.id)
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if rStr not in lookup[guildStr]:
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await ctx.send(f'```Error: This is not a valid game role. Please mention a role that is associated with a game.```',hidden=True)
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return
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if not (set(ctx.author.roles) & set([ctx.guild.get_role(x) for x in conf[str(ctx.guild.id)]['roles']['admin']]) or ctx.author == ctx.guild.owner):
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if ctx.author.id != lookup[guildStr][rStr]['gm']:
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await ctx.send(f'```Error: You are not authorised to issue this command. A player may only be added to a game by the GM or by an administrator.```',hidden=True)
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return
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if game in player.roles:
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await ctx.send(f'```Error: Player `{player.display_name}` is already in the game {lookup[guildStr][rStr]["game_title"]}.```',hidden=True)
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return
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await player.add_roles(game, reason=f'`/player add` command issued by {ctx.author.display_name}`.')
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t = lookup[guildStr][rStr]['time']
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if type(data[guildStr][t][rStr]['current_players']) is not int: data[guildStr][t][rStr]['current_players'] = 1
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else: data[guildStr][t][rStr]['current_players'] += 1
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hm = data[guildStr][t][rStr]['header_message']
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tc = discord.utils.find(lambda x: x.id == lookup[guildStr][rStr]['text_channel'],ctx.guild.channels)
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if tc is not None:
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p = await tc.pins()
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if p:
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header = discord.utils.find(lambda x: x.id == hm, p)
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if header is not None:
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text = header.content.split('\n')
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for line, item in enumerate(text):
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if 'Current Players: ' in item:
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text[line] = f'Current Players: {str(data[guildStr][t][rStr]["current_players"])}'
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break
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await header.edit(content='\n'.join(text))
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else:
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tPos = len(ctx.guild.channels)
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cat = discord.utils.find(lambda x: x.id==lookup[guildStr][rStr]['category'], ctx.guild.categories)
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if cat is not None:
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for t in cat.text_channels:
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if t.position <= tPos:
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tc = t
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tPos = t.position
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await tc.send(f'```Player {player.display_name} has been added to the game by `{ctx.author.display_name}`.```\n{player.mention} | {game.mention}')
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if 'mod' in conf[guildStr]['channels'] and 'committee' in conf[guildStr]['roles']:
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c = discord.utils.find(lambda x: x.id == conf[guildStr]['channels']['mod'], ctx.guild.channels)
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r = discord.utils.find(lambda x: x.id == conf[guildStr]['roles']['committee'], ctx.guild.roles)
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await c.send(f'```Player `{player.display_name}` has been added to the game `{lookup[guildStr][rStr]["game_title"]}` by `{ctx.author.display_name}` via the `/player add` command.```')
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yaml_dump(data,dataFile)
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await ctx.send(content=f'```Player `{player.display_name}` has been added to the game `{lookup[guildStr][rStr]["game_title"]}`.```', hidden=True)
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@cog_ext.cog_subcommand(
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base='player',
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name='remove',
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description='Remove a player from a game.',
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# base_description='Commands to manage players in a game.',
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base_default_permission=True,
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guild_ids = guild_ids,
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options = [
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create_option(
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name='player',
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description='The player you want to remove from the game.',
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option_type=6,
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required=True
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)
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]
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)
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async def _player_remove(
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self,
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ctx:SlashContext,
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player:discord.User
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):
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await ctx.channel.trigger_typing()
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conf = yaml_load(configFile)
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lookup = yaml_load(lookupFile)
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data = yaml_load(dataFile)
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gms = yaml_load(gmFile)
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categories = yaml_load(categoriesFile)
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guildStr = str(ctx.guild.id)
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if str(ctx.channel.category.id) not in categories[guildStr]:
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await ctx.send(f'```Error: This command can only be issued in a text channel associated with a game.```', hidden=True)
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return
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game = discord.utils.find(lambda x: x.id == categories[guildStr][str(ctx.channel.category.id)], ctx.guild.roles)
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rStr = str(game.id)
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if not (set(ctx.author.roles) & set([ctx.guild.get_role(x) for x in conf[str(ctx.guild.id)]['roles']['admin']]) or ctx.author == ctx.guild.owner):
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if ctx.author.id != lookup[guildStr][rStr]['gm']:
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await ctx.send(f'```Error: You are not authorised to issue this command. A player may only be added to a game by the GM or by an administrator.```',hidden=True)
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return
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if game not in player.roles:
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await ctx.send(f'```Error: Player `{player.display_name}` is not in the game {lookup[guildStr][rStr]["game_title"]}.```',hidden=True)
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return
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await player.remove_roles(game, reason=f'`/player remove` command issued by {ctx.author.display_name}`.')
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t = lookup[guildStr][rStr]['time']
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if data[guildStr][t][rStr]['current_players'] <= 1: data[guildStr][t][rStr]['current_players'] = 0
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else: data[guildStr][t][rStr]['current_players'] -= 1
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hm = data[guildStr][t][rStr]['header_message']
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tc = discord.utils.find(lambda x: x.id == lookup[guildStr][rStr]['text_channel'],ctx.guild.channels)
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if tc is not None:
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p = await tc.pins()
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if p:
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header = discord.utils.find(lambda x: x.id == hm, p)
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if header is not None:
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text = header.content.split('\n')
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for line, item in enumerate(text):
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if 'Current Players: ' in item:
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text[line] = f'Current Players: {str(data[guildStr][t][rStr]["current_players"]) if data[guildStr][t][rStr]["current_players"] is not None else str(0)}'
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break
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await header.edit(content='\n'.join(text))
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else:
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tPos = len(ctx.guild.channels)
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cat = ctx.channel.category
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for t in cat.text_channels:
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if t.position <= tPos:
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tc = t
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tPos = t.position
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await tc.send(f'```Player {player.display_name} has been removed from the game by `{ctx.author.display_name}`.```\n{game.mention}')
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if 'mod' in conf[guildStr]['channels'] and 'committee' in conf[guildStr]['roles']:
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c = discord.utils.find(lambda x: x.id == conf[guildStr]['channels']['mod'], ctx.guild.channels)
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r = discord.utils.find(lambda x: x.id == conf[guildStr]['roles']['committee'], ctx.guild.roles)
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await c.send(f'```Player `{player.display_name}` has been removed from the game `{lookup[guildStr][rStr]["game_title"]}` by `{ctx.author.display_name}` via the `/player remove` command.```')
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yaml_dump(data,dataFile)
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await ctx.send(content=f'```Player `{player.display_name}` has been removed from the game `{lookup[guildStr][rStr]["game_title"]}`.```', hidden=True)
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@cog_ext.cog_subcommand(
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base='player',
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name='leave',
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description='Leave a game.',
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# base_description='Commands to manage players in a game.',
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base_default_permission=True,
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guild_ids = guild_ids
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)
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async def _player_leave(
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self,
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ctx:SlashContext
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):
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await ctx.channel.trigger_typing()
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conf = yaml_load(configFile)
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lookup = yaml_load(lookupFile)
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data = yaml_load(dataFile)
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gms = yaml_load(gmFile)
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categories = yaml_load(categoriesFile)
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guildStr = str(ctx.guild.id)
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player = ctx.author
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if str(ctx.channel.category.id) not in categories[guildStr]:
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await ctx.send(f'```Error: This command can only be issued in a text channel associated with the game you are trying to leave.```', hidden=True)
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return
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game = discord.utils.find(lambda x: x.id == categories[guildStr][str(ctx.channel.category.id)], ctx.guild.roles)
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rStr = str(game.id)
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if game not in player.roles:
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await ctx.send(f'```Error: You are not in the game {lookup[guildStr][rStr]["game_title"]}.```',hidden=True)
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return
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if player.id == lookup[guildStr][rStr]['gm']:
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await ctx.send(f'```Error: You are the GM of the game {lookup[guildStr][rStr]["game_title"]} and cannot leave until a new GM is assigned.```',hidden=True)
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return
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await player.remove_roles(game, reason=f'`/player leave` command issued by {ctx.author.display_name}`.')
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t = lookup[guildStr][rStr]['time']
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if data[guildStr][t][rStr]['current_players'] <= 1: data[guildStr][t][rStr]['current_players'] = None
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else: data[guildStr][t][rStr]['current_players'] -= 1
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hm = data[guildStr][t][rStr]['header_message']
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tc = discord.utils.find(lambda x: x.id == lookup[guildStr][rStr]['text_channel'],ctx.guild.channels)
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if tc is not None:
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p = await tc.pins()
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if p:
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header = discord.utils.find(lambda x: x.id == hm, p)
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if header is not None:
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text = header.content.split('\n')
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for line, item in enumerate(text):
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if 'Current Players: ' in item:
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text[line] = f'Current Players: {str(data[guildStr][t][rStr]["current_players"]) if data[guildStr][t][rStr]["current_players"] is not None else str(0)}'
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break
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await header.edit(content='\n'.join(text))
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else:
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tPos = len(ctx.guild.channels)
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cat = ctx.channel.category
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for t in cat.text_channels:
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if t.position <= tPos:
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tc = t
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tPos = t.position
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await tc.send(f'```Player `{player.display_name}` has left the game.```\n{game.mention}')
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if 'mod' in conf[guildStr]['channels'] and 'committee' in conf[guildStr]['roles']:
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c = discord.utils.find(lambda x: x.id == conf[guildStr]['channels']['mod'], ctx.guild.channels)
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r = discord.utils.find(lambda x: x.id == conf[guildStr]['roles']['committee'], ctx.guild.roles)
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await c.send(f'```Player `{player.display_name}` has left the game `{lookup[guildStr][rStr]["game_title"]}` via the `/player leave` command.```')
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yaml_dump(data,dataFile)
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await ctx.send(content=f'```You have left the game `{lookup[guildStr][rStr]["game_title"]}`.```', hidden=True)
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def setup(client):
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client.add_cog(PlayerCommands(client)) |