Updated Readme. Refreshed requirements.

Purged guild.
Ready for further testing.
This commit is contained in:
Vivek Santayana 2021-07-24 01:01:48 +01:00
parent 5bb9af12c9
commit 882e0b3ab8
9 changed files with 146 additions and 115 deletions

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@ -1,6 +1,5 @@
{
"editor.insertSpaces": false,
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"python.pythonPath": "./app/Scripts/python",
"python.autoComplete.extraPaths": ["./app"]
}

213
README.md
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@ -1,9 +1,5 @@
# Geas Server Bot
```
(Currently a work in progress. The bot is still not in a state to run, and none of its features have been programmed.)
```
This is a bot I wrote to manage the Discord server for Geas, the Edinburgh University Table-Top Role-Playing Society, during our move to an on-line format.
The bot is designed to create and manage channels and roles for gaming groups in order to replicate our in-person pitch events on a Discord space as far as possible.
The bot is written in Python, and was the first Python coding project I wrote, so it has a special place in my heart.
@ -26,7 +22,8 @@ The specific username and password don't matter as the bot refers back to the en
The following is the template for the `.env` file, with the variable names as are referenced in the bot's code:
`.env` file:
```
```DotENV
BOT_TOKEN=(API token for the production version of the bot.)
TEST_TOKEN=(API token for any test instance.)
CONFIG=(Path to config file. The bot defaults to './data/config.yml' if not provided.)
@ -37,66 +34,82 @@ CATEGORIES=(Path to the channel category lookup file. The bot defaults to './dat
BOT_VERSION=(verson string)
BOT_MAINTAINER_ID=(Discord user ID of the person maintaining the bot to enable debug features.)
```
The correct API keys need to be entered in the environment variables in the `.env` file, and for a copy of this file to be placed in the root and the `app` directories.
**N.B.**: When the bot is first run, it is configured to log in as the Test Bot, and not the main Geas Server Bot, as a safety measure.
To change this, navigate to the last line of the file `bot.py` and change the line:
```
```py
client.run(os.getenv('TEST_TOKEN'))
```
to
```
```py
client.run(os.getenv('BOT_TOKEN'))
```
in order for to authenticate as the correct bot.
## File Structure
```
|-- app
| |-- bot.py
| |-- Dockerfile
| |-- requirements.txt
| |-- cogs
| | |-- botcommands
| | | `-- prefix.py
| | |-- dev
| | |-- events
| | | |-- on_connect.py
| | | |-- on_guild_channel_delete.py
| | | |-- on_guild_join.py
| | | |-- on_guild_remove.py
| | | |-- on_guild_role_create.py
| | | |-- on_guild_role_delete.py
| | | |-- on_guild_role_update.py
| | | |-- on_guild_update.py
| | | `-- on_ready.py
| | `-- slashcommands
| | | |--
| | | `--
| |-- data
| | |-- .gitkeep
| | |-- config.yml
| | `-- data.yml
|
|
|-- .env
|-- .gitignore
|-- CHANGELOG.md
|-- COMMANDS.md
|-- docker-compse.yml
|-- LICENSE
|-- README.md
|-- resources.md
`-- TODO.md
GameManagement.py -- adding or kicking players
HelpNotifier.py -- notifications for Help channel
MembershipRestriction.py -- restrictions unverified users
MembershipVerification.py -- membership verification system
PitchMenu.py -- automation for generating menus for game pitches
|-- app
| |-- .env
| |-- bot.py
| |-- cogs
| | |-- botcommands
| | | `-- prefix.py
| | |-- controlcommands
| | | `-- control.py
| | |-- events
| | | |-- on_command_error.py
| | | |-- on_connect.py
| | | |-- on_guild_channel_delete.py
| | | |-- on_guild_join.py
| | | |-- on_guild_remove.py
| | | |-- on_guild_role_create.py
| | | |-- on_guild_role_delete.py
| | | |-- on_guild_role_update.py
| | | |-- on_guild_update.py
| | | |-- on_message.py
| | | `-- on_ready.py
| | |-- membership
| | | |-- membership_verification.py
| | | `-- restriction_listener.py
| | `-- slashcommands
| | |-- config.py
| | `-- secondary
| | |-- edit_membership.py
| | |-- game_create.py
| | |-- game_management.py
| | |-- manipulate_timeslots.py
| | |-- pitch.py
| | `-- player_commands.py
| |-- data
| | |-- .gitkeep
| | |-- categories.yml
| | |-- config_blueprint.yml
| | |-- config.yml
| | |-- data.yml
| | |-- gm.yml
| | `-- lookup.yml
| |-- debug
| | `-- debug.py
| |-- Dockerfile
| `-- requirements.txt
|-- CHANGELOG.md
|-- COMMANDS.md
|-- docker-compse.yml
|-- LICENSE
|-- README.md
|-- resources.md
`-- TODO.md
```
The `COMMANDS.md` file gives a list of all the commands the Bot uses, as well as a reference to the various cogs or base commands that are associated with them. The code for the command should be housed in the respective files within the file tree.
## Data Structure
The bot holds data in two `.yml` files, `config.yml` for client configurations for each guild it is in and `data.yml` to hold the actual data regarding game and channel set-up.
@ -109,28 +122,32 @@ This tree gives the list of various keys for the `.yml` dictionary as well as th
The entire configuration file is essentially a dictionary with other dictionaries, strings, integers, and lists as values.
All values in the dictionary are referenced first by a string of the guild id integer.
Remember to convert the guild ID to strings during several operations, and be careful to compare like for like in any logics.
```
(guild id string):
channels:
help: (id integer)
mod: (id integer)
signup: (id integer)
configured: (boolean)
membership:
(type string): (id integer)
name: (string)
owner: (id integer)
prefix: (string)
roles:
admin: (list)
- (id integer)
committee: (id integer)
bots: (id integer)
newcomer: (id integer)
returning: (id integer)
student: (id integer)
timeslots: (list)
- (string)
```yml
guild id string:
channels:
help: int
mod: int
signup: int
configured: bool
membership:
- role id int
name: str
notifications:
help: bool
signup: bpp;
owner: owner id int
prefix: '-' by default
roles:
admin:
- role id int
bot:
committee:
newcomer:
returning_player:
student:
timeslots:
key: name
```
### `data.yml` Structure
@ -138,15 +155,47 @@ Remember to convert the guild ID to strings during several operations, and be ca
Just like above, the `data.yml` file is also a dictionary of dictionaries that is indexed by a string of the guild id.
It stores only the relevant data necessary for the code to function.
It only holds, for instance, ID numbers rather than user handles, Discord discriminators, or names.
```yml
guild id string:
timeslot:
role:
category: category id int
current_players: int
header_message: message id int
game_title: str
gm: gm role id int
max_players: int
min_players: int
platform: str
role: role id int
system: str
text_channel: channel id int
```
(guild id string):
(timeslot string):
role: (role id integer)
gm: (user id integer)
name: (string)
players:
current: (integer)
max: (integer)
min: (integer)
system: (string)
```
### Other Data Files
In addition to the above data file, the bot also uses storage in additional reference files to quickly look up values when needed for its various functions.
The purpose of these lookup files is more to act as dictionaries facilitating arbitrary look-ups of key information when required.
They are not intended to act as storage.
Most of these lookup files are not particularly readable because they have raw values without informative keys.
They are constructed and manipulated in tandem with the core data files.
## In the Future
### Restructure command execution using global event listeners
As it stands, there is a conundrum with the Bot:
any kind of manual interaction to manipulate roles or categories will cause conflicts to emerge between the Bot's data and the guild settings.
In order for the bot to be adaptable, and to respond to user interactions, it will need event listeners for things like channel, role, or category changes/creation/depetion, etc.
Having such listeners will cause a circularity between the Bot's edit actions, which would then trigger the listener.
There is currently no way of having an exception for the Bot's edits.
To reconcile this, the bot would need to work such that the command process that modified games only acted upon the roles, which would then trigger the event listeners to synchronise these changes with the categories, and subsequently the data.
Having the bot edit the data in the main command process would mean that there would be conflicts with the simuntaneous execution of parallel threads.
### Membership sign up performance issues
The way the membership signup prompt works is that it creates a new instance of the process executing for each member who submits a verification request, and the command runs until the verification is complete (either by verifying it or rejecting it).
This means that there is a risk that several active instances of the command will run simultaneously if a lot of members submit membership confirmation at once.
This should probably also be changed to being a global event listener, with the requisite inforation being passed to the function in the event listener via the custom values of the buttons and drop-down menu options.

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# To Do
- [ ] Testing
- [ ] Dockerise
- [ ] Infer/Transfer data from old bot
- [ ] Deploy
## Bot Architecture
- [x] Simplify directory tree
@ -121,9 +126,9 @@ Do the opposite: block deleting timeslots with existing games.
## Misc
- [ ] Review documentation
- [x] Review documentation
> - [ ] Finalise README.md
> - [x] Finalise README.md
> - [x] CHANGELOG.md
> - [x] COMMANDS.md
> - [x] resources.md

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@ -182,10 +182,10 @@ class Pitch(commands.Cog, name='Pitch Command'):
await ctx.channel.set_permissions(reason=f'/pitch command issued by {ctx.author.display_name}', target=returning_player, read_messages=True)
await button_ctx.send(f'```Returning Players have now been allowed access to the pitch menu.```', hidden=True)
if button_ctx.custom_id == 'allow_newcomers':
ctx.channel.set_permissions(reason=f'/pitch command issued by {ctx.author.display_name}', target=newcomer, read_messages=True)
await ctx.channel.set_permissions(reason=f'/pitch command issued by {ctx.author.display_name}', target=newcomer, read_messages=True)
await button_ctx.send(f'```Newcomers have now been allowed access to the pitch menu.```', hidden=True)
if button_ctx.custom_id == 'allow_all':
await ctx.channel.edit(reason=f'/pitch command issued by {ctx.author.display_name}', target=ctx.guild.default_role, read_messages= True, send_messages=False)
await ctx.channel.set_permissions(reason=f'/pitch command issued by {ctx.author.display_name}', target=ctx.guild.default_role, read_messages= True, send_messages=False)
await button_ctx.send(f'```All members have now been allowed access to the pitch menu.```', hidden=True)
if button_ctx.custom_id == 'close_pitches': break
else:
@ -282,7 +282,7 @@ class Pitch(commands.Cog, name='Pitch Command'):
for message in pitches[guildStr][timeslot]['messages']: await message.delete()
await control.delete()
await ctx.channel.edit(reason=f'/pitch command issued by {ctx.author.display_name}', overwrites={})
await button_ctx.send('```Pitch menu cleared. Pitches have now been concluded.```')
await button_ctx.send('```Pitch menu cleared. Pitches have now concluded.```')
def setup(client):
client.add_cog(Pitch(client))

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'864651943820525609':
'867789192527478800': 867789191156203550
'864651943820525609': {}

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'864651943820525609':
avatar:
'867789191156203550':
category: 867789192527478800
current_players: 0
game_title: Masks
gm: 864649599671205914
header_message: 867789196534349826
max_players: 5
min_players: null
platform: null
role: 867789191156203550
system: null
text_channel: 867789194784407552
'864651943820525609': {}

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'864651943820525609':
'864649599671205914':
- 867789191156203550
'864651943820525609': {}

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'864651943820525609':
'867789191156203550':
category: 867789192527478800
game_title: Masks
gm: 864649599671205914
text_channel: 867789194784407552
time: avatar
'864651943820525609': {}

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