geas-bot/app/cogs/slashcommands/secondary/game_management.py

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import os # OS Locations
import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option, create_permission # Slash Command features
from discord_slash.model import SlashCommandPermissionType
from discord_slash.client import SlashCommand
import re
from bot import configFile, yaml_load, yaml_dump, reloadCog, cogsDir, unloadCog, dataFile, lookupFile, gmFile
class GameManagement(commands.Cog, name='Game Management'):
def __init__(self, client):
self.client = client
conf = yaml_load(configFile)
lookup = yaml_load(lookupFile)
data = yaml_load(dataFile)
guild_ids= [ int(x) for x in list(lookup)]
### Move delete, Modify, and Reset commands to a separate secondary cog to enable when games exist?
@cog_ext.cog_subcommand(
base='game',
# subcommand_group='',
name='delete',
description='Deletes a game role and accompanying category, text, voice channels, and data.',
# base_description='Commands for setting up and removing games on the Guild.',
# base_default_permission=False,
# base_permissions=permissions,
# subcommand_group_description='Adds a time slot available to the channel for games.',
guild_ids=guild_ids,
options=[
create_option(
name='game_role',
description='The role representing the game you want to interact with.',
option_type=8,
required=True
)
]
)
async def _game_delete(self, ctx:SlashContext, game_role:discord.Role):
await ctx.channel.trigger_typing()
conf = yaml_load(configFile)
data = yaml_load(dataFile)
gms = yaml_load(gmFile)
lookup = yaml_load(lookupFile)
guildStr = str(ctx.guild.id)
if str(game_role.id) not in lookup[guildStr]:
await ctx.send(f'```This is not a valid game role. Please mention a role that is associated with a game.```')
return
game_title = lookup[guildStr][str(game_role.id)]['game_title']
time = lookup[guildStr][str(game_role.id)]['time']
c = ctx.guild.get_channel(lookup[guildStr][str(game_role.id)]['category'])
gm = lookup[guildStr][str(game_role.id)]['gm']
channelsFound = False
for g in list(data[guildStr][time]):
if game_role.id in g.values():
data[guildStr][time].remove(g)
break
if c is not None:
channelsFound = True
for t in ctx.guild.text_channels:
if t.category == c:
await t.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
for v in ctx.guild.voice_channels:
if v.category == c:
await v.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
await c.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
lookup[guildStr].pop(str(game_role.id), None)
gm_m = await ctx.guild.fetch_member(gm)
output = f'The game `{game_title}` for timeslot `{conf[guildStr]["timeslots"][time]}` and with GM `{gm_m.display_name}` has been deleted.'
if channelsFound:
output = ''.join([output,' All associated text, voice, and category channels have been deleted.'])
else:
output = ''.join([output,' No associated text, voice, or category channels were found. Please delete them manually if they still persist.'])
await ctx.send(f'```{output}```')
await game_role.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
gms[guildStr][str(gm)].remove(game_role.id)
if not gms[guildStr][str(gm)]:
gms[guildStr].pop(str(gm))
yaml_dump(lookup, lookupFile)
yaml_dump(data, dataFile)
yaml_dump(gms, gmFile)
if not any([x for x in yaml_load(lookupFile).values()]):
unloadCog(f'./{cogsDir}/slashcommands/secondary/game_management.py')
await self.client.slash.sync_all_commands()
@cog_ext.cog_subcommand(
base='game',
# subcommand_group='',
name='modify',
description='Edit the information of an existing game channel.',
# base_description='Commands for setting up and removing games on the Guild.',
# base_default_permission=False,
# base_permissions=permissions,
# subcommand_group_description='Adds a time slot available to the channel for games.',
guild_ids=guild_ids,
options=[
create_option(
name='game_role',
description='The role of the game you are trying to edit.',
option_type=8,
required=True,
),
create_option(
name='timeslot',
description='The new timeslot, if you are changing timeslots.',
option_type=3,
required=False
),
create_option(
name='gm',
description='The new GM, if the GM is changing.',
option_type=6,
required=False
),
create_option(
name='max_players',
description='The maximum number of players the game can take.',
option_type=4,
required=False
),
create_option(
name='game_title',
description='The new title if the title is changing.',
option_type=3,
required=False
),
create_option(
name='min_players',
description='The minimum number of players the gane can take.',
option_type=4,
required=False
),
create_option(
name='reserved_spaces',
description='The number of spaces the GM is reserving in the game.',
option_type=4,
required=False
),
create_option(
name='system',
description='What system the game is using.',
option_type=3,
required=False
),
create_option(
name='platform',
description='What platform the game will be running on.',
option_type=3,
required=False
)
]
)
async def _game_modify(
self,
ctx:SlashContext,
game_role:discord.Role,
timeslot:str=None,
gm:discord.User=None,
max_players:int=None,
game_title:str=None,
min_players:int=None,
reserved_spaces:int=None,
system:str=None,
platform:str=None
):
await ctx.channel.trigger_typing()
if all(x is None for x in [timeslot, gm, max_players, game_title, min_players, reserved_spaces, system, platform]):
await ctx.send(f'```No parameters have been entered to modify the game.```')
return
conf = yaml_load(configFile)
data = yaml_load(dataFile)
gms = yaml_load(gmFile)
lookup = yaml_load(lookupFile)
guildStr = str(ctx.guild.id)
if guildStr not in lookup:
lookup[guildStr] = {}
if guildStr not in data:
data[guildStr] = {}
r = game_role
if timeslot is not None:
time = re.sub(r"\W+",'', timeslot[:9].lower())
if time not in conf[guildStr]['timeslots']:
await ctx.send(f'```Time code `{timeslot}` is not recognised. Please enter a valid time code to register the game. use `/config timeslots list` to get a list of valid time codes.```')
return
if time not in data[guildStr]:
data[guildStr][time] = []
else:
time = lookup[guildStr][str(r.id)]['time']
g_title = game_title if game_title is not None else lookup[guildStr][str(r.id)]['game_title']
if str(r.id) not in lookup[guildStr]:
await ctx.send(f'```This is not a valid game role. Please mention a role that is associated with a game.```')
return
if 'roles' not in conf[guildStr]:
conf[guildStr]['roles'] = {}
if 'bot' not in conf[guildStr]['roles']:
await ctx.send(f'```\`Bot` role for guild `{ctx.guild.name}` has not been defined. Cannot configure game.```')
return
if 'timeslots' not in conf[guildStr]:
conf[guildStr]['timeslots'] = {}
if any(x is not None and x < 0 for x in [min_players, max_players, reserved_spaces]):
await ctx.send(f'```You cannot enter negative integers for the number of players.```')
return
if min_players is not None and max_players is not None:
if min_players > max_players:
await ctx.send(f'```The minimum number of players cannot exceed the maximum number of players.```')
return
if reserved_spaces is not None and max_players is not None:
if reserved_spaces > max_players:
await ctx.send(f'```The number of reserved spaces cannot exceed the maximum number of players.```')
return
if game_title is not None:
if game_title in [x['game_title'] for x in lookup[guildStr].values()] and time in [x['time'] for x in lookup[guildStr].values()]:
await ctx.send(f'```The target game `{game_title}` has already been created for the time slot `{conf[guildStr]["timeslots"][time]}`. Please avoud duplicates, or use the `modify` sub-command to edit the existing game.```')
return
mc = gm if gm is not None else ctx.guild.get_member(lookup[guildStr][str(r.id)]['gm'])
#### Retrieve Old Values
oldTime = lookup[guildStr][str(r.id)]['time']
for g in data[guildStr][oldTime]:
if game_role.id in g.values():
oldDict = g.copy()
break
gDict = {
'game_title': game_title,
'gm': mc.id,
'max_players': max_players,
'min_players': min_players,
'current_players': reserved_spaces,
'system': system,
'platform': platform,
# 'role': r.id,
# 'category': c.id,
# 'text_channel': t.id,
# 'header_message': o.id
}
d = [k for k in gDict if gDict[k] != oldDict[k] and gDict[k] != None]
result = f'The game {g_title} has been updated.\n'
if time != oldTime:
for g in list(data[guildStr][oldTime]):
if game_role.id in g.values():
data[guildStr][oldTime].remove(g)
break
data[guildStr][oldTime].pop(str(r.id), None)
result = ''.join([result,f'The time slot for the game has been updated to {conf[guildStr]["timeslots"][time]}.\n'])
if 'gm' in d:
if r not in mc.roles:
await mc.add_roles(r)
if guildStr not in gms:
gms[guildStr] = {}
if str(mc.id) not in gms[guildStr]:
gms[guildStr][str(gm.id)] = []
gms[guildStr][str(mc.id)].append(r.id)
gms[guildStr][str(lookup[guildStr][str(r.id)]['gm'])].remove(r.id)
if not gms[guildStr][str(lookup[guildStr][str(r.id)]['gm'])]:
gms[guildStr].pop(str(lookup[guildStr][str(r.id)]['gm']), None)
result = ''.join([result,f'The GM has been updated to {mc.display_name}.\n'])
c = await self.client.fetch_channel(lookup[guildStr][str(r.id)]['category'])
permissions = {
ctx.guild.default_role: discord.PermissionOverwrite(read_messages=False),
r: discord.PermissionOverwrite(read_messages=True),
ctx.guild.get_role(conf[guildStr]['roles']['bot']): discord.PermissionOverwrite(read_messages=True),
gm: discord.PermissionOverwrite(
read_messages=True,
manage_messages=True,
manage_channels=True,
manage_permissions=True,
priority_speaker=True,
move_members=True,
mute_members=True,
deafen_members=True
)
}
print('So far so good.')
if time != oldTime or 'game_title' in d:
await r.edit(
name=f'{time.upper()}: {g_title}',
reason=f'/game modify command issued by `{ctx.author.display_name}`',
mentionable=True,
permissions=discord.Permissions.none(),
)
result = ''.join([result,f'The names of the role and channel category have been updated to match the new {"game title" if "game_title" in d and time == oldTime else "time slot" if "game_title" not in d and time != oldTime else "game title and time slot"}.\n'])
if c is None:
c = await ctx.guild.create_category(
name=f'{time.upper()}: {g_title}',
overwrites=permissions,
reason=f'/game modify command issued by `{ctx.author.display_name}`'
)
await c.create_voice_channel(
name=f'voice: {g_title}',
topic=f'Default voice channel for the game `{g_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{mc.display_name}`.',
reason=f'/game create command issued by `{ctx.author.display_name}`'
)
t = await c.create_text_channel(
name=f'text: {g_title}',
topic=f'Default text channel for the game `{g_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{mc.display_name}`.',
reason=f'/game create command issued by `{ctx.author.display_name}`'
)
else:
print(type(c))
await c.edit(
name=f'{time.upper()}: {g_title}',
overwrites=permissions,
reason=f'/game modify command issued by `{ctx.author.display_name}`',
)
tPos = len(ctx.guild.channels)
t = None
v = False
for tc in c.text_channels:
if tc.position <= tPos:
t, tPos = tc, tc.position
await t.edit(
sync_permissions=True,
reason=f'/game modify command issued by `{ctx.author.display_name}`'
)
for vc in c.voice_channels:
await vc.edit(
sync_permissions=True,
reason=f'/game modify command issued by `{ctx.author.display_name}`'
)
v = True
if t is None:
t = await c.create_text_channel(
name=f'text: {g_title}',
topic=f'Default text channel for the game `{g_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{mc.display_name}`.',
reason=f'/game modify command issued by `{ctx.author.display_name}`'
)
else:
hm = await t.fetch_message(oldDict['header_message'])
if hm is not None:
await hm.delete()
else:
pins = await t.pins
if pins:
hm = discord.utils.find(lambda x: x.text.startswith('```Hello ' and 'Your game channels for ' in x.text and x.author.id == self.client.user.id), pins)
if hm is not None:
await hm.delete()
if not v:
await c.create_voice_channel(
name=f'voice: {g_title}',
topic=f'Default voice channel for the game `{g_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{mc.display_name}`.',
reason=f'/game modify command issued by `{ctx.author.display_name}`'
)
result = ''.join([result,f'The game has space for {max_players} players (with {reserved_spaces if reserved_spaces is not None else str(0)} currently occupied).\n'])
sys = system if system is not None else oldDict['system']
max_p = max_players if max_players is not None else oldDict['max_players']
min_p = min_players if min_players is not None else oldDict['min_players']
cur_p = reserved_spaces if reserved_spaces is not None else oldDict['current_players']
plat = platform if platform is not None else oldDict['platform']
output = f'```Hello {mc.display_name}! Your game channels for `{g_title}` have been created.\nYou can ping your players or edit the game settings by interacting with the game role through the Bot commands. Have fun!```\n'
output = ''.join([output,f'```Game Title: {g_title}\n'])
output = ''.join([output,f'GM: {mc.display_name}\n'])
output = ''.join([output,f'Time: {conf[guildStr]["timeslots"][time]}\n'])
output = ''.join([output,f'System: {sys}\n'if sys is not None else ''])
output = ''.join([output,f'Max Players: {max_p}\n'])
output = ''.join([output,f'Min Players: {min_p}\n'if min_p is not None else ''])
output = ''.join([output,f'Current Players: {cur_p}\n' if cur_p is not None else '0\n'])
output = ''.join([output,f'Platform: {plat}```' if plat is not None else '```'])
result = ''.join(['```',result,f'```\n{mc.mention} {r.mention} {t.mention}'])
await ctx.send(result)
o = await t.send(output)
await o.pin(reason=f'/game modift command issued by `{ctx.author.display_name}`')
gDict = {
'game_title': g_title,
'gm': mc.id,
'max_players': max_p,
'min_players': min_p,
'current_players': cur_p,
'system': sys,
'platform': plat,
'role': r.id,
'category': c.id,
'text_channel': t.id,
'header_message': o.id
}
if time != oldTime:
data[guildStr][time].append(gDict)
lookup[guildStr][str(r.id)] = {
'category': c.id,
'gm': mc.id,
'time': time,
'game_title': g_title
}
yaml_dump(data,dataFile)
yaml_dump(lookup,lookupFile)
yaml_dump(gms,gmFile)
def setup(client):
client.add_cog(GameManagement(client))