Wrote Create and Delete Game commands

Untested.
This commit is contained in:
Vivek Santayana 2021-07-19 02:26:35 +01:00
parent e62342bc9a
commit 4277ef4f91
4 changed files with 235 additions and 4 deletions

View File

@ -57,7 +57,9 @@
> - [x] help notifications (notification group)
> - [x] signup notifications (notification group)
- [x] Set up timeslots
- [x] Delete timeslots
- [ ] Delete timeslots
> - [x] Base command
> - [ ] Delete all games with the timeslot
- [x] List timeslots
- [ ] Set up command permissions
> - [ ] Slash Commands
@ -65,9 +67,9 @@
>> - [ ] Game Management Commands
> - [x] Native Bot Commands
- [ ] Migrate existing bot commands
> - [ ] setupgame
> - [x] setupgame
> - [x] ~~definebotrole~~ config
> - [ ] deletegame
> - [x] deletegame
> - [ ] reset
> - [ ] migrate
> - [ ] kickplayer

View File

@ -36,6 +36,12 @@ dataFile = os.getenv('DATA') if ((os.getenv('DATA').endswith('.yml') or os.geten
if not os.path.exists(dataFile):
yaml_dump({},dataFile)
# Locate or create lookup file. Same as above.
lookupFile = os.getenv('LOOKUP') if os.getenv('LOOKUP').endswith('.yml') or os.getenv('LOOKUP').endswith('.yaml') else './data/lookup.yml'
if not os.path.exists(lookupFile):
yaml_dump({},lookupFile)
# Locate Cogs Directory
cogsDir = 'cogs'

View File

@ -79,7 +79,7 @@ class EditMembership(commands.Cog, name='Edit Membership'):
# subcommand_group_description='Adds a time slot available to the channel for games.',
guild_ids=guild_ids,
)
async def _config_timeslots_list(self, ctx:SlashContext):
async def _config_membership_list(self, ctx:SlashContext):
conf = yaml_load(configFile)
if 'membership' not in conf[str(ctx.guild.id)]:
conf[str(ctx.guild.id)]['membership'] = {}

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@ -0,0 +1,223 @@
import os # OS Locations
import yaml # YAML parser for Bot config files
import asyncio # Discord Py Dependency
import discord # Main Lib
from discord.ext import commands # Commands module
from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
from discord_slash.utils.manage_commands import create_choice, create_option, create_permission # Slash Command features
from discord_slash.model import SlashCommandPermissionType
from discord_slash.client import SlashCommand
import re
from bot import configFile, yaml_load, yaml_dump, reloadCog, cogsDir, unloadCog, dataFile, lookupFile
#### Game Role and Channel Management Commands
class GameSetup(commands.Cog, name='Game Setup'):
def __init__(self, client):
self.client = client
permissions={}
guild_ids = list(set.union(set([int(guildKey) for guildKey in yaml_load(configFile) if len(yaml_load(configFile)[guildKey]['timeslots']) > 0]),set([int(guildKey) for guildKey in yaml_load(configFile) if type(yaml_load(configFile)[guildKey]['roles']['bot']) is int])))
permissions[guildID] = []
permissions[guildID].append(create_permission(id=conf[str(guildID)]['owner'],id_type=SlashCommandPermissionType.USER,permission=True))
for admin in conf[str(guildID)]['roles']['admin']:
permissions[guildID].append(create_permission(id=admin,id_type=SlashCommandPermissionType.ROLE,permission=True))
@cog_ext.cog_subcommand(
base='game',
# subcommand_group='',
name='create',
description='Create a new game role and accompanying category, text, and voice channels.',
base_description='Commands for setting up and removing games on the Guild.',
base_default_permission=False,
base_permissions=permissions,
# subcommand_group_description='Adds a time slot available to the channel for games.',
guild_ids=guild_ids,
options=[
create_option(
name='timeslot',
description='The timeslot code for when the game will run.',
option_type=3,
required=True
),
create_option(
name='gm',
description='The person who will be running the game.',
option_type=6,
required=True
),
create_option(
name='max_players',
description='The maximum number of players the GM can take.',
option_type=3,
required=True
),
create_option(
name='min_players',
description='The minimum number of players the GM can take.',
option_type=3,
required=False
),
create_option(
name='reserved_spaces',
description='The number of spaces the GM is reserving in the game.',
option_type=3,
required=False
),
create_option(
name='game_title',
description='What the game is called.',
option_type=3,
required=True
),
create_option(
name='system',
description='What system the game is using.',
option_type=3,
required=False
),
create_option(
name='platform',
description='What platform the game will be running on.',
option_type=3,
required=False
)
]
)
async def _game_create(
self,
ctx:SlashContext,
timeslot:str,
gm:discord.Member,
max_players:int,
game_title:str,
min_players:int=None,
reserved_spaces:int=None,
system:str=None,
platform:str=None
):
await ctx.channel.trigger_typing()
conf = yaml_load(configFile)
data = yaml_load(dataFile)
lookup = yaml_load(lookupFile)
guildStr = str(ctx.guild.id)
time = re.sub(r"\W+",'', timeslot[:9].lower())
if 'roles' not in conf[guildStr]:
conf[guildStr]['roles'] = {}
if 'bot' not in conf[guildStr]['roles']:
await ctx.send(f'```\`Bot` role for guild `{ctx.guild.name}` has not been defined. Cannot configure game.```')
return
if 'timeslots' not in conf[guildStr]:
conf[guildStr]['timeslots'] = {}
if time not in conf[guildStr]['timeslots']:
await ctx.send(f'```Time code `{timeslot}` is not recognised. Please enter a valid time code to register the game.```')
return
if guildStr not in data:
data[guildStr] = {}
if time not in data[guildStr]:
data[guildStr][time] = []
r = await ctx.guild.create_role(
name=f'{time.upper}: {game_title}',
reason=f'/game create command issued by `{ctx.author.display_name}`',
mentionable=True,
permissions=discord.Permissions.none(),
)
permissions = {
ctx.guild.default_role: discord.PermissionOverwrite(read_messages=False),
r: discord.PermissionOverwrite(read_messages=True),
ctx.guild.get_role(conf[guildStr]['roles']['bot']): discord.PermissionOverwrite(read_messages=True),
gm: discord.PermissionOverwrite(read_messages=True, manage_messages=True, manage_channels=True, manage_permissions=True,priority_speaker=True,move_members=True,mute_members=True,deafen_members=True)
}
c = await ctx.guild.create_category(
name=f'{time.upper}: {game_title}',
overwrites=permissions,
reason=f'/game create command issued by `{ctx.author.display_name}`'
)
await c.create_voice_channel(name=f'voice: {game_title}', topic=f'Default voice channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',reason=f'/game create command issued by `{ctx.author.display_name}`')
t = await c.create_text_channel(
name=f'text: {game_title}',
topic=f'Default text channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',
reason=f'/game create command issued by `{ctx.author.display_name}`'
)
await ctx.send(f'```Roles and channels for the game `{game_title}` have been created.```\n{r.mention}')
output = f'```Hello {gm.display_name}! Yout game channels for `{game_title}` have been created.\nYou can ping your players or edit the game settings by interacting with the game role through the Bot commands. Have fun!```\n'
output = ''.join([output,f'```Game Title: {game_title}\n'])
output = ''.join([output,f'GM: {gm.display_name}\n'])
output = ''.join([output,f'Time: {conf[guildStr]["timeslots"][time]}\n'])
output = ''.join([output,f'System: {system}\n'if system is not None else ''])
output = ''.join([output,f'Max Players: {max_players}\n'])
output = ''.join([output,f'Min Players: {min_players}\n'if min_players is not None else ''])
output = ''.join([output,f'Reserved Spaces: {reserved_spaces}\n' if reserved_spaces is not None else ''])
output = ''.join([output,f'Platform: {platform}```' if platform is not None else '```'])
o = await t.send(output)
await o.pin(reason=f'/game create command issued by `{ctx.author.display_name}`')
tDict = {}
tDict['game_title'] = game_title
tDict['gm'] = gm.id
tDict['max_players'] = max_players
tDict['min_players'] = min_players
tDict['reserved_spaces'] = reserved_spaces
tDict['system'] = system
tDict['platform'] = platform
tDict['role'] = r.id
tDict['category'] = c.id
data[guildStr][time].append(tDict)
if guildStr not in lookup:
lookup[guildStr] = {}
lookup[guildStr][str(r.id)] = {}
lookup[guildStr][str(r.id)]['category'] = c.id
lookup[guildStr][str(r.id)]['gm'] = gm.id
lookup[guildStr][str(r.id)]['time'] = time
yaml_dump(data,dataFile)
yaml_dump(lookup,lookupFile)
### Move delete, Modify, and Reset commands to a separate secondary cog to enable when games exist?
@cog_ext.cog_subcommand(
base='game',
# subcommand_group='',
name='delete',
description='Deletes a game role and accompanying category, text, voice channels, and data.',
# base_description='Commands for setting up and removing games on the Guild.',
# base_default_permission=False,
# base_permissions=permissions,
# subcommand_group_description='Adds a time slot available to the channel for games.',
guild_ids=guild_ids,
options=[
create_option(
name='game_role',
description='The role representing the game you want to interact with.',
option_type=8,
required=True
)
]
)
async def _game_delete(self, ctx:SlashContext, game_role:discord.Role):
await ctx.channel.trigger_typing()
conf = yaml_load(configFile)
data = yaml_load(dataFile)
lookup = yaml_load(lookupFile)
guildStr = str(ctx.guild.id)
if str(game_role.id) not in lookup[guildStr]:
await ctx.send(f'```This is not a valid game role. Please mention a role that is associated with a game..```')
return
time = lookup[guildStr][str(game_role.id)]['time']
c = ctx.guild.get_channel(lookup[guildStr][str(game_role.id)]['category'])
for g in list(data[guildStr][time]):
if game_role.id in g.values():
data[guildStr][time].remove(g)
break
for t in ctx.guild.text_channels:
if t.category == c:
await t.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
for v in ctx.guild.voice_channels:
if v.category == c:
await v.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
await c.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
lookup[guildStr].pop(str(game_role.id), None)
await game_role.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
yaml_dump(lookup, lookupFile)
yaml_dump(data, dataFile)
def setup(client):
client.add_cog(GameSetup(client))