Wrote Create and Delete Game commands
Untested.
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8
TODO.md
8
TODO.md
@ -57,7 +57,9 @@
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> - [x] help notifications (notification group)
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> - [x] signup notifications (notification group)
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- [x] Set up timeslots
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- [x] Delete timeslots
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- [ ] Delete timeslots
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> - [x] Base command
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> - [ ] Delete all games with the timeslot
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- [x] List timeslots
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- [ ] Set up command permissions
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> - [ ] Slash Commands
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@ -65,9 +67,9 @@
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>> - [ ] Game Management Commands
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> - [x] Native Bot Commands
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- [ ] Migrate existing bot commands
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> - [ ] setupgame
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> - [x] setupgame
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> - [x] ~~definebotrole~~ config
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> - [ ] deletegame
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> - [x] deletegame
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> - [ ] reset
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> - [ ] migrate
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> - [ ] kickplayer
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@ -36,6 +36,12 @@ dataFile = os.getenv('DATA') if ((os.getenv('DATA').endswith('.yml') or os.geten
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if not os.path.exists(dataFile):
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yaml_dump({},dataFile)
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# Locate or create lookup file. Same as above.
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lookupFile = os.getenv('LOOKUP') if os.getenv('LOOKUP').endswith('.yml') or os.getenv('LOOKUP').endswith('.yaml') else './data/lookup.yml'
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if not os.path.exists(lookupFile):
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yaml_dump({},lookupFile)
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# Locate Cogs Directory
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cogsDir = 'cogs'
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@ -79,7 +79,7 @@ class EditMembership(commands.Cog, name='Edit Membership'):
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# subcommand_group_description='Adds a time slot available to the channel for games.',
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guild_ids=guild_ids,
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)
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async def _config_timeslots_list(self, ctx:SlashContext):
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async def _config_membership_list(self, ctx:SlashContext):
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conf = yaml_load(configFile)
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if 'membership' not in conf[str(ctx.guild.id)]:
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conf[str(ctx.guild.id)]['membership'] = {}
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223
app/cogs/slashcommands/secondary/game_management.py
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223
app/cogs/slashcommands/secondary/game_management.py
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@ -0,0 +1,223 @@
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import os # OS Locations
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import yaml # YAML parser for Bot config files
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import asyncio # Discord Py Dependency
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import discord # Main Lib
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from discord.ext import commands # Commands module
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from discord_slash import SlashCommand, SlashContext, cog_ext, utils # Slash Command Library
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from discord_slash.utils.manage_commands import create_choice, create_option, create_permission # Slash Command features
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from discord_slash.model import SlashCommandPermissionType
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from discord_slash.client import SlashCommand
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import re
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from bot import configFile, yaml_load, yaml_dump, reloadCog, cogsDir, unloadCog, dataFile, lookupFile
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#### Game Role and Channel Management Commands
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class GameSetup(commands.Cog, name='Game Setup'):
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def __init__(self, client):
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self.client = client
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permissions={}
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guild_ids = list(set.union(set([int(guildKey) for guildKey in yaml_load(configFile) if len(yaml_load(configFile)[guildKey]['timeslots']) > 0]),set([int(guildKey) for guildKey in yaml_load(configFile) if type(yaml_load(configFile)[guildKey]['roles']['bot']) is int])))
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permissions[guildID] = []
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permissions[guildID].append(create_permission(id=conf[str(guildID)]['owner'],id_type=SlashCommandPermissionType.USER,permission=True))
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for admin in conf[str(guildID)]['roles']['admin']:
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permissions[guildID].append(create_permission(id=admin,id_type=SlashCommandPermissionType.ROLE,permission=True))
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@cog_ext.cog_subcommand(
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base='game',
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# subcommand_group='',
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name='create',
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description='Create a new game role and accompanying category, text, and voice channels.',
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base_description='Commands for setting up and removing games on the Guild.',
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base_default_permission=False,
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base_permissions=permissions,
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# subcommand_group_description='Adds a time slot available to the channel for games.',
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guild_ids=guild_ids,
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options=[
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create_option(
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name='timeslot',
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description='The timeslot code for when the game will run.',
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option_type=3,
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required=True
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),
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create_option(
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name='gm',
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description='The person who will be running the game.',
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option_type=6,
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required=True
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),
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create_option(
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name='max_players',
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description='The maximum number of players the GM can take.',
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option_type=3,
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required=True
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),
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create_option(
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name='min_players',
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description='The minimum number of players the GM can take.',
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option_type=3,
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required=False
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),
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create_option(
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name='reserved_spaces',
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description='The number of spaces the GM is reserving in the game.',
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option_type=3,
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required=False
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),
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create_option(
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name='game_title',
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description='What the game is called.',
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option_type=3,
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required=True
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),
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create_option(
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name='system',
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description='What system the game is using.',
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option_type=3,
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required=False
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),
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create_option(
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name='platform',
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description='What platform the game will be running on.',
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option_type=3,
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required=False
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)
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]
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)
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async def _game_create(
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self,
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ctx:SlashContext,
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timeslot:str,
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gm:discord.Member,
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max_players:int,
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game_title:str,
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min_players:int=None,
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reserved_spaces:int=None,
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system:str=None,
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platform:str=None
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):
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await ctx.channel.trigger_typing()
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conf = yaml_load(configFile)
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data = yaml_load(dataFile)
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lookup = yaml_load(lookupFile)
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guildStr = str(ctx.guild.id)
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time = re.sub(r"\W+",'', timeslot[:9].lower())
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if 'roles' not in conf[guildStr]:
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conf[guildStr]['roles'] = {}
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if 'bot' not in conf[guildStr]['roles']:
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await ctx.send(f'```\`Bot` role for guild `{ctx.guild.name}` has not been defined. Cannot configure game.```')
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return
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if 'timeslots' not in conf[guildStr]:
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conf[guildStr]['timeslots'] = {}
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if time not in conf[guildStr]['timeslots']:
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await ctx.send(f'```Time code `{timeslot}` is not recognised. Please enter a valid time code to register the game.```')
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return
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if guildStr not in data:
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data[guildStr] = {}
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if time not in data[guildStr]:
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data[guildStr][time] = []
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r = await ctx.guild.create_role(
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name=f'{time.upper}: {game_title}',
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reason=f'/game create command issued by `{ctx.author.display_name}`',
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mentionable=True,
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permissions=discord.Permissions.none(),
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)
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permissions = {
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ctx.guild.default_role: discord.PermissionOverwrite(read_messages=False),
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r: discord.PermissionOverwrite(read_messages=True),
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ctx.guild.get_role(conf[guildStr]['roles']['bot']): discord.PermissionOverwrite(read_messages=True),
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gm: discord.PermissionOverwrite(read_messages=True, manage_messages=True, manage_channels=True, manage_permissions=True,priority_speaker=True,move_members=True,mute_members=True,deafen_members=True)
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}
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c = await ctx.guild.create_category(
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name=f'{time.upper}: {game_title}',
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overwrites=permissions,
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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await c.create_voice_channel(name=f'voice: {game_title}', topic=f'Default voice channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',reason=f'/game create command issued by `{ctx.author.display_name}`')
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t = await c.create_text_channel(
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name=f'text: {game_title}',
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topic=f'Default text channel for the game `{game_title}`` taking place at `{conf[guildStr]["timeslots"][time]}`, with GM `{gm.display_name}`.',
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reason=f'/game create command issued by `{ctx.author.display_name}`'
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)
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await ctx.send(f'```Roles and channels for the game `{game_title}` have been created.```\n{r.mention}')
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output = f'```Hello {gm.display_name}! Yout game channels for `{game_title}` have been created.\nYou can ping your players or edit the game settings by interacting with the game role through the Bot commands. Have fun!```\n'
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output = ''.join([output,f'```Game Title: {game_title}\n'])
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output = ''.join([output,f'GM: {gm.display_name}\n'])
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output = ''.join([output,f'Time: {conf[guildStr]["timeslots"][time]}\n'])
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output = ''.join([output,f'System: {system}\n'if system is not None else ''])
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output = ''.join([output,f'Max Players: {max_players}\n'])
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output = ''.join([output,f'Min Players: {min_players}\n'if min_players is not None else ''])
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output = ''.join([output,f'Reserved Spaces: {reserved_spaces}\n' if reserved_spaces is not None else ''])
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output = ''.join([output,f'Platform: {platform}```' if platform is not None else '```'])
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o = await t.send(output)
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await o.pin(reason=f'/game create command issued by `{ctx.author.display_name}`')
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tDict = {}
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tDict['game_title'] = game_title
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tDict['gm'] = gm.id
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tDict['max_players'] = max_players
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tDict['min_players'] = min_players
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tDict['reserved_spaces'] = reserved_spaces
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tDict['system'] = system
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tDict['platform'] = platform
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tDict['role'] = r.id
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tDict['category'] = c.id
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data[guildStr][time].append(tDict)
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if guildStr not in lookup:
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lookup[guildStr] = {}
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lookup[guildStr][str(r.id)] = {}
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lookup[guildStr][str(r.id)]['category'] = c.id
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lookup[guildStr][str(r.id)]['gm'] = gm.id
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lookup[guildStr][str(r.id)]['time'] = time
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yaml_dump(data,dataFile)
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yaml_dump(lookup,lookupFile)
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### Move delete, Modify, and Reset commands to a separate secondary cog to enable when games exist?
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@cog_ext.cog_subcommand(
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base='game',
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# subcommand_group='',
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name='delete',
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description='Deletes a game role and accompanying category, text, voice channels, and data.',
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# base_description='Commands for setting up and removing games on the Guild.',
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# base_default_permission=False,
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# base_permissions=permissions,
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# subcommand_group_description='Adds a time slot available to the channel for games.',
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guild_ids=guild_ids,
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options=[
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create_option(
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name='game_role',
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description='The role representing the game you want to interact with.',
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option_type=8,
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required=True
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)
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]
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)
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async def _game_delete(self, ctx:SlashContext, game_role:discord.Role):
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await ctx.channel.trigger_typing()
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conf = yaml_load(configFile)
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data = yaml_load(dataFile)
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lookup = yaml_load(lookupFile)
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guildStr = str(ctx.guild.id)
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if str(game_role.id) not in lookup[guildStr]:
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await ctx.send(f'```This is not a valid game role. Please mention a role that is associated with a game..```')
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return
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time = lookup[guildStr][str(game_role.id)]['time']
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c = ctx.guild.get_channel(lookup[guildStr][str(game_role.id)]['category'])
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for g in list(data[guildStr][time]):
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if game_role.id in g.values():
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data[guildStr][time].remove(g)
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break
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for t in ctx.guild.text_channels:
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if t.category == c:
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await t.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
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for v in ctx.guild.voice_channels:
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if v.category == c:
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await v.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
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await c.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
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lookup[guildStr].pop(str(game_role.id), None)
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await game_role.delete(reason=f'/game delete command issued by `{ctx.author.display_name}`')
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yaml_dump(lookup, lookupFile)
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yaml_dump(data, dataFile)
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def setup(client):
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client.add_cog(GameSetup(client))
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