A Belinda Blinked Table-Top Role-Playing Game based on John Harper's 'Lasers and Feelings' and the song 'Pomegranates and Rivets' by Pomegranates and Rivets.
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README.md

Pomegranates and Rivets: the Belinda Blinked Role-Playing Game

This is a table-top role-playing game inspired by the world of Rocky Flintstone's Belinda Blinked series, as narrated on the My Dad Wrote a Porno podcast. It takes its name from the song Pomegranates and Rivets by Pomegranates and Rivets.

The game is based on John Harper's Lasers & Feelings system, a one-page RPG that is a tribute to the eponymous song by The Doubleclicks.

Like L&F, this is simple, rules-light RPG. I could not quite get it down to one page because I needed to add a section about safe play, because the content of this game definitely needs it. Also, I have not had resources to design the layout besides just typesetting it into a pdf. So the document does not look pretty, and it might be something I improve in the future.

This game is a piece of fan work intended to be a pastiche of the weird and wonderful word of Rocky Flintstone's devising.

What is a Table-Top Role-Playing Game?

A table-top role-playing game is a game that involves structured and collaborative storytelling based on a set of rules and prompts that guide players in how to tell the shared story. You would probably have heard of Dungeons & Dragons, the most well-known TTRPG in the market. D&D is an action adventure game in a fantasy setting. There are several other kinds of games out there for different genres of stories as well as styles of gameplay. This game is based on a very simple, rules-light system that is not so much about exploring dungeons and slaying dragons, but is about more light-hearted, zany shenanigans in absurd or convoluted scenarios.

To play this game, you will need four to six people, of whom one will be the 'Game Master', as sort of referee, narrator, and facilitator of the group. You will work together to tell the story based on the (fairly simple) rules, and when there are uncertain outcomes you will roll the dice to decide which way the story goes. Treat each dice roll as a prompt telling you what to do next.

You will need some six-sided dice.