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\input{./structure/title.tex}
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\input{./structure/title.tex}
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\noindent You work at \textbf{\textsc{the Company}} one of the biggest players in the pots and pans industry.
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\noindent You work at \textbf{\textsc{the Company}} one of the biggest players in the pots and pans industry.
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Your job is to run a huge corporate event that can consolidate your company's position as a world leader in the industry, even if you have to take your clothes off to do it!
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Your job is to run a huge corporate event to consolidate your company's position, even if you have to take your clothes off to do it!
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\section{Everyone: Boundaries and Safe Words!}
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\section{Everyone: Boundaries and Safe Words!}
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TTRPGs are only fun if everyone is enjoying themselves.
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While the weird and wonderful world if \textit{Belinda Blinked} is full of graphic and nonsensical sexual misadventures, remember that not everybody will be comfortable with that level of detail.
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While the weird and wonderful world if \textit{Belinda Blinked} is full of graphic yet anatomically misinformed sexual misadventures, remember that not everybody will be comfortable with that level of detail.
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So talk amongst yourself and establish what themes, details, and/or topics people want to avoid so that nothing gets uncomfortable for anyone.
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So talk amongst yourself and establish what boundaries you'd like to follow so that nothing gets too uncomfortable for anyone, or touches on topics people want to avoid.
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Also, agree on a \textbf{Safe Word}.
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Also, agree on a \textbf{Safe Word}.
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If ever there is anything that makes the game un-fun for anyone, whether it is topics that come up, how a scene is described, or inappropriate behaviour, say the Safe Word to call for a break.
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If ever there is anything that makes the game un-fun for anyone, whether it is topics that come up, how a scene is described, or inappropriate behaviour, say the Safe Word to call for a break.
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@ -26,34 +25,32 @@ Never ask them to justify saying the Safe Word or talk them out of it.
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\item Choose a job: \textbf{Brand Ambassador}, \textbf{Corporate Executive}, \textbf{Receptionist}, \textbf{Security Guard}, \textbf{Spy}, \textbf{Venue Technician}
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\item Choose a job: \textbf{Brand Ambassador}, \textbf{Corporate Executive}, \textbf{Receptionist}, \textbf{Security Guard}, \textbf{Spy}, \textbf{Venue Technician}
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\item Choose a \textbf{number} from 2 to 5.
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\item Choose a \textbf{number} from 2 to 5.
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A higher number means your body plunges like magnificent \textbf{pomegranates} (you're better at sexy stuff, seduction, social interaction, and wild passion).
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A higher number means you plunge like \textbf{pomegranates} (you're better at seduction, talking, and wild passion).
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A lower number means your as hard as the \textbf{rivets} that held together the hull of the fateful Titanic (you're better at business, admin, strategy, and action).
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A lower number means you are as hard as the \textbf{rivets} that held together the hull of the fateful Titanic (you're better at business, admin, and careful strategy).
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\item Give your character a comically stereotypical name.
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\item Give your character a comically stereotypical name.
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\item (Optional) Put on a wildly inaccurate accent or voice that sounds nothing like reality.
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\end{enumerate}
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\end{enumerate}
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\textbf{You have}: A briefcase with whatever sexy undergarments, sex toys, and tools for house arrests, and other implements you need for your line of work.
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\textbf{You have}: A leather-lined briefcase with sexy undergarments, sex toys, and tools for house arrests.
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\textbf{Player Goal}: Get your characters involved in the convoluted tangles of big business, corporate leadership, and wild and raunchy sex.
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\textbf{Player Goal}: Throw your characters into the convoluted tangles of big business, corporate leadership, and wild and raunchy sex.
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Describe everything as if you are a middle-aged white man who has no idea about human anatomy.
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Describe everything like a middle-aged white man who has no idea about human anatomy would.
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\textbf{Character Goal}: Each of you has something you desperately want to do, but you need the others' help to achieve it.
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\textbf{Character Goal}: Each of you has a goal you desperately need the others' help for.
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Choose one: \textbf{Become the International Sales Director}, \textbf{Build your Network}, \textbf{Fuck Everyone}, \textbf{Prove Yourself}, \textbf{Seize the Means of Production}, \textbf{Unravel a Conspiracy}, or create your own; and
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Choose one: \textbf{Become the International Sales Director}, \textbf{Build your Network}, \textbf{Fuck Everyone}, \textbf{Prove Yourself}, \textbf{Seize the Means of Production}, \textbf{Unravel a Conspiracy}, or create your own; and
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Say which of your other colleagues (the player-characters) you need to help you, and ask them why they won't help.
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Say which of your other colleagues (the player-characters) you need to help you, and ask them why they won't.
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\section{Rolling the Dice}
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\section{Rolling the Dice}
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When you do something risky, roll \textbf{1d6} to find out how it goes.
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When you do something risky, roll \textbf{1d6} to find out how it goes.
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You can get up to two bonus dice, one for each, if your character's vibe or your professional expertise from your job can directly help you in the situation.
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You can get up to two bonus dice, one for each, if your character's vibe or your professional expertise can directly help you in the situation.
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The GM will tell you if these apply.
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The GM will tell you if these apply.
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\textbf{Compare each die result to your number.}
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\textbf{Compare each die result to your number.}
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If you are using \textsc{\textbf{Pomegranates}} (sexy or social stuff) you need to roll \textbf{below} your number.
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If you are using \textsc{\textbf{Pomegranates}} (sexy, social, or passionate stuff) you need to roll \textbf{below} your number.
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IF you are using \textsc{\textbf{Rivets}} (business or action) you need to roll \textbf{above} your number.
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If you are using \textsc{\textbf{Rivets}} (business, admin, or strategy) you need to roll \textbf{above} your number.
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\begin{itemize}
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\begin{itemize}
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\item[\textbf{0}:] If none of your dice succeed, it goes wrong.
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\item[\textbf{0}:] If none of your dice succeed, it goes wrong.
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@ -64,7 +61,7 @@ IF you are using \textsc{\textbf{Rivets}} (business or action) you need to roll
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Good job! This will look good in an annual performance review.
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Good job! This will look good in an annual performance review.
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\item[\textbf{3}:] If three dice succeed, you get a critical success!
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\item[\textbf{3}:] If three dice succeed, you get a critical success!
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The GM tells you some extra effect you get.
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The GM tells you some extra effect you get.
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\item[\textbf{!!}:] If you roll your number exactly, you are \textbf{Well and Truly Fucked} (but in a good way!):
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\item[\textbf{!!}:] If you roll your number exactly, you are \textbf{Well and Truly Fucked}:
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You succeed, and you also get a special insight into what's going on.
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You succeed, and you also get a special insight into what's going on.
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Say what your character discovers to be the big twist in the story or the bigger picture that connects all these pieces together.
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Say what your character discovers to be the big twist in the story or the bigger picture that connects all these pieces together.
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@ -77,9 +74,6 @@ If they succeed, they get the benefits of the success.
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If they fail, \textit{you both} face the music.
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If they fail, \textit{you both} face the music.
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\end{multicols}
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\end{multicols}
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\hrulefill
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\vspace{18pt}
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\begin{minipage}[t]{.45\textwidth}
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\begin{minipage}[t]{.45\textwidth}
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\section{GM: Mix Business and Pleasure}
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\section{GM: Mix Business and Pleasure}
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@ -132,7 +126,7 @@ If they fail, \textit{you both} face the music.
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Introduce the threat by showing evidence of its recent actions, and how it has negatively affected \textsc{the Company}'s profits.
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Introduce the threat by showing evidence of its recent actions, and how it has negatively affected \textsc{the Company}'s profits.
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Before the threat does something to the characters, show signs of this by reflecting how the non-player characters that the player-characters have sex with act strangely.
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Before the threat does something to the characters, show signs of this by reflecting how the non-player characters that the player-characters have sex with act strangely.
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Then ask them what they do.
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Then ask them what they do.
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``\textit{As they are overcome with pleasure, the raggedish intern screams the name of Gustaf J{/o}rgensen, CEO of J{/o}rgensen a.m.b.a. from the Scandinavia region.
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``\textit{As they are overcome with pleasure, the raggedish intern screams the name of Gustaf J{\o}rgensen, CEO of J{\o}rgensen a.m.b.a. from the Scandinavia region.
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What do you do?}''.
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What do you do?}''.
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``\textit{The mysteriousish delegate starts to take off their clothes, and reveals a black leather holster underneath with some fierce-looking metal implements.
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``\textit{The mysteriousish delegate starts to take off their clothes, and reveals a black leather holster underneath with some fierce-looking metal implements.
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What do you do?}''.
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What do you do?}''.
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